<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
  <spriteName>&lt;undefined&gt;</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>-1</persistent>
  <parentName>objDebugList</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_inherited();

x = 4;
y = 4;

header = "search...";
written = false;
instances = -1;
items = -1;
keyboard_string = "";
keyboard_string_prev = "";
color_timer = 0;

game_started_before = variable_global_get(global.__synthasmagoria_debug_inspector_global_game_start_name);
variable_global_set(global.__synthasmagoria_debug_inspector_global_game_start_name, false);
event_user(0);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="1" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>variable_global_set(global.__synthasmagoria_debug_inspector_global_game_start_name, game_started_before);
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="3" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>event_inherited();

color_timer++;

if (keyboard_string != keyboard_string_prev) {
    header = keyboard_string;
    keyboard_string_prev = keyboard_string;
    event_user(0);
}
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="7" enumb="10">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>/// update instances
var
_search = string_lower(keyboard_string),
_instances = array_create(instance_count),
_items = array_create(instance_count),
_count = 0;
for (var i = 0; i &lt; instance_count; i++) {
    if (instance_exists(instance_id[i]) &amp;&amp;
        (_search == "" || (string_count(_search, string_lower(object_get_name(instance_id[i].object_index)))))) {
        _instances[_count] = instance_id[i];
        _items[_count] = object_get_name(instance_id[i].object_index) + " - inst_" + string(instance_id[i]);
        _count++;
    }
}
instances = array_create(_count);
items = array_create(_count);
array_copy(instances, 0, _instances, 0, _count);
array_copy(items, 0, _items, 0, _count);

item_highlight_index = -1;

event_inherited();
</string>
          </argument>
        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="75">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>if (item_highlight_index != -1 &amp;&amp;
    instance_exists(instances[item_highlight_index]) &amp;&amp;
    instances[item_highlight_index].sprite_index != -1) {
    var _inst = instances[item_highlight_index];
    var _view = scrDebugInspectorGetView(0);
    draw_sprite_ext(
        _inst.sprite_index,
        _inst.image_index,
        _inst.x - _view[0],
        _inst.y - _view[1],
        _inst.image_xscale,
        _inst.image_yscale,
        _inst.image_angle,
        make_color_hsv(color_timer % 255, 255, 255),
        1.0);
}

event_inherited();
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
  <PhysicsObjectShape>0</PhysicsObjectShape>
  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
  <PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
  <PhysicsObjectAwake>-1</PhysicsObjectAwake>
  <PhysicsObjectKinematic>0</PhysicsObjectKinematic>
  <PhysicsShapePoints/>
</object>
