fixed mask_index showing as color instead of sprite asset (thanks playerdash)
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1 changed files with 247 additions and 247 deletions
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@ -88,7 +88,7 @@ variable_number = -1;
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_instance_variable_names[15] = "image_xscale";
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_instance_variable_names[15] = "image_xscale";
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_instance_variable_names[16] = "image_yscale";
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_instance_variable_names[16] = "image_yscale";
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_instance_variable_names[17] = "mask_index";
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_instance_variable_names[17] = "mask_index";
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_instance_variable_types[17] = __INSPECTOR_TYPES.COLOR;
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_instance_variable_types[17] = __INSPECTOR_TYPES.SPRITE_ASSET;
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_instance_variable_names[18] = "bbox_bottom";
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_instance_variable_names[18] = "bbox_bottom";
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_instance_variable_names[19] = "bbox_left";
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_instance_variable_names[19] = "bbox_left";
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_instance_variable_names[20] = "bbox_right";
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_instance_variable_names[20] = "bbox_right";
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