fixed mask_index showing as color instead of sprite asset (thanks playerdash)
This commit is contained in:
parent
d4e47f805c
commit
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1 changed files with 247 additions and 247 deletions
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@ -1,247 +1,247 @@
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break;
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break;
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break;
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break;
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break;
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break;
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// note: the others aren't implemented so if a custom variable type is set then it will crash with DoAdd
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x = clamp(x, _view[0] + box_padding, _view[2] - width - box_padding);
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|
||||||
draw_line(x, y - 1, target.x - _view[0], target.y - _view[1] - 1);
|
draw_line(x, y - 1, target.x - _view[0], target.y - _view[1] - 1);
|
||||||
draw_line(x, y + 1, target.x - _view[0], target.y - _view[1] + 1);
|
draw_line(x, y + 1, target.x - _view[0], target.y - _view[1] + 1);
|
||||||
draw_set_color(c_white);
|
draw_set_color(c_white);
|
||||||
draw_line(x, y, target.x - _view[0], target.y - _view[1]);
|
draw_line(x, y, target.x - _view[0], target.y - _view[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
event_inherited();
|
event_inherited();
|
||||||
</string>
|
</string>
|
||||||
</argument>
|
</argument>
|
||||||
</arguments>
|
</arguments>
|
||||||
</action>
|
</action>
|
||||||
</event>
|
</event>
|
||||||
</events>
|
</events>
|
||||||
<PhysicsObject>0</PhysicsObject>
|
<PhysicsObject>0</PhysicsObject>
|
||||||
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
||||||
<PhysicsObjectShape>0</PhysicsObjectShape>
|
<PhysicsObjectShape>0</PhysicsObjectShape>
|
||||||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
||||||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
||||||
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
||||||
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
||||||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
||||||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
||||||
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
||||||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
||||||
<PhysicsShapePoints/>
|
<PhysicsShapePoints/>
|
||||||
</object>
|
</object>
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue