Fixed using argument0/1 instead of [0]/[1] (thanks playerdash)
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1 changed files with 22 additions and 22 deletions
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@ -2,13 +2,13 @@
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if (instance_exists(objDebugInspectorControl)) {
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exit;
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}
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if (variable_global_exists(argument0)) {
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global.__synthasmagoria_debug_inspector_global_game_start_name = argument0;
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if (variable_global_exists(argument[0])) {
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global.__synthasmagoria_debug_inspector_global_game_start_name = argument[0];
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} else {
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show_error("Global variable '" + argument0 + "' didn't exist", false);
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show_error("Global variable '" + argument[0] + "' didn't exist", false);
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global.__synthasmagoria_debug_inspector_global_game_start_name = "@";
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}
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global.__synthasmagoria_debug_inspector_show_instance_vars = argument1;
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global.__synthasmagoria_debug_inspector_show_instance_vars = argument[1];
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var _debug_key = -1;
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if (argument_count > 2) {
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_debug_key = argument[2];
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