Initial commit

This commit is contained in:
Synthasmagoria 2025-12-14 20:44:00 +01:00
commit d8ee2aa096
7 changed files with 941 additions and 0 deletions

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objDebugList.object.gmx Normal file
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>margin = 4;
item_yoffset = -4;
item_epsilon = 96;
header = "";
header_margin = 4;
selection_callback_instance = noone;
selection_callback_user_event = -1;
box_padding = 4;
item_display_max = 12;
dim = 0.8;
item_display_start = 0;
item_scroll_speed = 2;
height = -1;
width = -1;
items = -1;
item_colors = -1;
item_number = -1;
item_height = -1;
item_highlight_index = -1;
character_height = -1;
character_width = -1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var _view = scrDebugInspectorGetView(0);
var _item_ystart = y + item_height + header_margin;
var _mx = mouse_x - _view[0], _my = mouse_y - _view[1];
if (point_in_rectangle(_mx, _my, x, _item_ystart, x + width, y + height)) {
item_highlight_index = clamp(
item_display_start + floor((_my - _item_ystart) / item_height),
item_display_start,
min(item_display_start + item_display_max, item_number - 1));
} else {
item_highlight_index = -1;
}
var _debug_key_held = true;
if (global.__synthasmagoria_debug_inspector_debug_key != -1) {
_debug_key_held = keyboard_check(global.__synthasmagoria_debug_inspector_debug_key);
}
if (_debug_key_held &amp;&amp; mouse_check_button_pressed(mb_left)) {
if (point_in_rectangle(_mx, _my, x, y, x + width, y + height)) {
if (item_highlight_index != -1 &amp;&amp; instance_exists(selection_callback_instance) &amp;&amp; selection_callback_user_event &gt; -1) {
with (selection_callback_instance) {
event_user(other.selection_callback_user_event);
}
}
} else {
instance_destroy();
}
}
if (_debug_key_held &amp;&amp; mouse_check_button_pressed(mb_right)) {
instance_destroy();
}
if (item_number &gt; item_display_max) {
item_display_start = clamp(
item_display_start + (mouse_wheel_down() - mouse_wheel_up()) * item_scroll_speed,
0,
max(0, item_number - item_display_max));
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_set_font(global.__synthasmagoria_debug_inspector_font);
character_width = string_width("A");
character_height = string_height("A");
for (var i = array_length_1d(items) - 1; i &gt;= 0; i--) {
if (string_length(items[i]) &gt; item_epsilon) {
items[i] = string_copy(items[i], 0, item_epsilon) + "...";
}
}
item_height = character_height + item_yoffset;
var _longest_string = string_length(header);
item_number = array_length_1d(items);
item_colors = array_create(item_number);
for (var i = 0; i &lt; item_number; i++) {
item_colors[i] = c_white;
_longest_string = max(_longest_string, string_length(items[i]));
}
width = _longest_string * character_width + margin * 2;
height = item_height + header_margin +
item_height * min(item_number, item_display_max) +
margin * 2;
var _view = scrDebugInspectorGetView(0);
x = clamp(x, 0, _view[2] - width - box_padding);
y = clamp(y, 0, _view[3] - height - box_padding);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="75">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_set_color(c_black);
draw_set_alpha(dim);
draw_rectangle(x, y, x + width, y + height, false);
draw_set_color(c_white);
draw_set_alpha(1.0);
draw_rectangle(x, y, x + width, y + height, true);
draw_set_font(global.__synthasmagoria_debug_inspector_font);
var _dx = x + margin, _dy = y + margin;
draw_text(_dx, _dy, header);
_dy += item_height;
draw_line(_dx, _dy + 1, _dx + width - margin * 2, _dy + 1);
_dy += header_margin;
if (item_highlight_index != -1) {
draw_set_alpha(0.4);
draw_rectangle(
x,
_dy + (item_highlight_index - item_display_start) * item_height,
x + width,
_dy + (item_highlight_index + 1 - item_display_start) * item_height - 1,
false);
draw_set_alpha(1.0);
}
draw_set_halign(fa_left);
draw_set_valign(fa_top);
for (var i = 0; i &lt; item_number - item_display_start &amp;&amp; i &lt; item_display_max; i++) {
draw_set_color(item_colors[i + item_display_start]);
draw_text(_dx, _dy + item_height * i, items[i + item_display_start]);
}
draw_set_color(c_white);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>