Initial commit

This commit is contained in:
Synthasmagoria 2025-12-14 20:44:00 +01:00
commit d8ee2aa096
7 changed files with 941 additions and 0 deletions

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>-1</persistent>
<parentName>objDebugList</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
x = 4;
y = 4;
header = "search...";
written = false;
instances = -1;
items = -1;
keyboard_string = "";
keyboard_string_prev = "";
color_timer = 0;
game_started_before = variable_global_get(global.__synthasmagoria_debug_inspector_global_game_start_name);
variable_global_set(global.__synthasmagoria_debug_inspector_global_game_start_name, false);
event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="1" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>variable_global_set(global.__synthasmagoria_debug_inspector_global_game_start_name, game_started_before);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
color_timer++;
if (keyboard_string != keyboard_string_prev) {
header = keyboard_string;
keyboard_string_prev = keyboard_string;
event_user(0);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// update instances
var
_search = string_lower(keyboard_string),
_instances = array_create(instance_count),
_items = array_create(instance_count),
_count = 0;
for (var i = 0; i &lt; instance_count; i++) {
if (instance_exists(instance_id[i]) &amp;&amp;
(_search == "" || (string_count(_search, string_lower(object_get_name(instance_id[i].object_index)))))) {
_instances[_count] = instance_id[i];
_items[_count] = object_get_name(instance_id[i].object_index) + " - inst_" + string(instance_id[i]);
_count++;
}
}
instances = array_create(_count);
items = array_create(_count);
array_copy(instances, 0, _instances, 0, _count);
array_copy(items, 0, _items, 0, _count);
item_highlight_index = -1;
event_inherited();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="75">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (item_highlight_index != -1 &amp;&amp;
instance_exists(instances[item_highlight_index]) &amp;&amp;
instances[item_highlight_index].sprite_index != -1) {
var _inst = instances[item_highlight_index];
var _view = scrDebugInspectorGetView(0);
draw_sprite_ext(
_inst.sprite_index,
_inst.image_index,
_inst.x - _view[0],
_inst.y - _view[1],
_inst.image_xscale,
_inst.image_yscale,
_inst.image_angle,
make_color_hsv(color_timer % 255, 255, 255),
1.0);
}
event_inherited();
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>-1</persistent>
<parentName>objDebugList</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
enum __INSPECTOR_TYPES {
REAL, STRING, ARRAY, BOOL, UNDEFINED, UNKNOWN
}
target = noone;
box_padding = 4;
variable_values = -1;
variable_types = -1;
variable_names = -1;
variable_strings = -1;
variable_strings_rendered = -1;
variable_number = -1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>variable_names = variable_instance_get_names(target);
variable_number = array_length_1d(variable_names);
variable_types = array_create(variable_number);
variable_values = array_create(variable_number);
variable_strings = array_create(variable_number);
variable_strings_rendered = array_create(variable_number);
var _val;
for (var i = 0; i &lt; variable_number; i++) {
_val = variable_instance_get(target, variable_names[i]);
variable_values[i] = _val;
if (is_undefined(_val)) {
variable_strings[i] = string(_val);
variable_types[i] = __INSPECTOR_TYPES.UNDEFINED;
} else if (is_bool(_val)) {
variable_strings[i] = string(_val);
variable_types[i] = __INSPECTOR_TYPES.BOOL;
} else if (is_real(_val)) {
variable_strings[i] = string(_val);
variable_types[i] = __INSPECTOR_TYPES.REAL;
} else if (is_string(_val)) {
variable_strings[i] = "'" + _val + "'";
variable_types[i] = __INSPECTOR_TYPES.STRING;
} else if (is_array(_val)) {
var _buf_str = buffer_create(512, buffer_grow, 1);
buffer_write(_buf_str, buffer_text, "[");
for (var ii = 0, nn = array_length_1d(_val); ii &lt; nn; ii++) {
buffer_write(_buf_str, buffer_text, string(_val[ii]) + ", ");
}
buffer_write(_buf_str, buffer_text, "]");
buffer_seek(_buf_str, buffer_seek_start, 0);
variable_strings[i] = buffer_read(_buf_str, buffer_text);
buffer_delete(_buf_str);
variable_types[i] = __INSPECTOR_TYPES.ARRAY;
} else {
variable_strings[i] = string(_val);
variable_types[i] = __INSPECTOR_TYPES.UNKNOWN;
}
variable_strings_rendered[i] = variable_names[i] + ": " + variable_strings[i];
}
header = object_get_name(target.object_index) + " inst_" + string(target.id);
items = variable_strings_rendered;
event_inherited();
var _view = scrDebugInspectorGetView(0);
x = target.bbox_right + box_padding - _view[0];
if (x + width &gt;= _view[2]) {
x = target.bbox_left - width - box_padding - _view[0];
}
y = target.bbox_bottom + box_padding - _view[1];
y -= max(0, (y + height) - (_view[3] - box_padding));
x = clamp(x, _view[0] + box_padding, _view[2] - width - box_padding);
y = clamp(y, _view[1] + box_padding, _view[3] - height - box_padding);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="75">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var _view = scrDebugInspectorGetView(0);
if (instance_exists(target)) {
draw_set_color(c_black);
draw_line(x, y - 1, target.x - _view[0], target.y - _view[1] - 1);
draw_line(x, y + 1, target.x - _view[0], target.y - _view[1] + 1);
draw_set_color(c_white);
draw_line(x, y, target.x - _view[0], target.y - _view[1]);
}
event_inherited();
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>selection = ds_list_create();
selection_instance = noone;
inspector_instance = noone;
search_instance = noone;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="1" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (instance_exists(selection_instance))
instance_destroy(selection_instance);
if (instance_exists(inspector_instance))
instance_destroy(inspector_instance);
if (instance_exists(search_instance))
instance_destroy(search_instance);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var _debug_key_held = true;
if (global.__synthasmagoria_debug_inspector_debug_key != -1) {
_debug_key_held = keyboard_check(global.__synthasmagoria_debug_inspector_debug_key);
}
if (_debug_key_held &amp;&amp; mouse_check_button_pressed(mb_left)) {
if (instance_exists(selection_instance) || instance_exists(inspector_instance) || instance_exists(search_instance)) {
// nothing
} else {
ds_list_clear(selection);
var _inst;
with (all) {
_inst = collision_point(mouse_x, mouse_y, id, true, false);
if (_inst != noone) {
ds_list_add(other.selection, _inst);
}
}
var _selection_number = ds_list_size(selection);
if (_selection_number &gt; 1) {
var _selection = array_create(_selection_number);
var _instances = array_create(_selection_number);
for (var i = 0; i &lt; _selection_number; i++) {
_selection[i] = object_get_name(selection[|i].object_index) + " - inst_" + string(selection[|i]);
_instances[i] = selection[|i];
}
selection_instance = instance_create(mouse_x - view_xview[0], mouse_y - view_yview[0], objDebugInspectorInstanceList);
with (selection_instance) {
instances = _instances;
header = "Instances";
items = _selection;
selection_callback_instance = other.id;
selection_callback_user_event = 0;
event_user(0);
}
} else if (_selection_number == 1) {
inspector_instance = instance_create(0, 0, objDebugInspector);
with (inspector_instance) {
target = other.selection[|0];
event_user(0);
}
}
}
}
if (_debug_key_held &amp;&amp; mouse_check_button_pressed(mb_middle)) {
if (instance_exists(search_instance)) {
// nothing
} else {
if (instance_exists(selection_instance))
instance_destroy(selection_instance);
if (instance_exists(inspector_instance))
instance_destroy(inspector_instance);
search_instance = instance_create(4, 4, objDebugAllInstancesList);
with (search_instance) {
selection_callback_instance = other.id;
selection_callback_user_event = 1;
}
}
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="11">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// all instances list selection callback
var _selected_instance = search_instance.instances[search_instance.item_highlight_index];
if (instance_exists(_selected_instance)) {
inspector_instance = instance_create(0, 0, objDebugInspector);
with (inspector_instance) {
target = _selected_instance;
event_user(0);
}
}
instance_destroy(search_instance);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// instance list selection callback
var _selected_instance = selection[|selection_instance.item_highlight_index];
if (instance_exists(_selected_instance)) {
inspector_instance = instance_create(0, 0, objDebugInspector);
with (inspector_instance) {
target = _selected_instance;
event_user(0);
}
}
instance_destroy(selection_instance);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>-1</persistent>
<parentName>objDebugList</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
instances = -1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
for (var i = array_length_1d(instances) - 1; i &gt;= 0; i--) {
if (instance_exists(instances[i])) {
item_colors[i] = c_white;
} else {
item_colors[i] = c_red;
}
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

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///scrDebugInspectorGetView(view_index)
var _view = array_create(4);
if (view_enabled && view_visible[argument0]) {
_view[0] = view_xview[argument0];
_view[1] = view_yview[argument0];
_view[2] = view_wview[argument0];
_view[3] = view_hview[argument0];
return _view;
}
_view[0] = 0;
_view[1] = 0;
_view[2] = window_get_width();
_view[3] = window_get_height();

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///scrDebugInspectorInitialize(global_game_start_name, [debug_key], [font])
if (instance_exists(objDebugInspectorControl)) {
exit;
}
if (variable_global_exists(argument0)) {
global.__synthasmagoria_debug_inspector_global_game_start_name = argument0;
} else {
show_error("Global variable '" + argument0 + "' didn't exist", false);
global.__synthasmagoria_debug_inspector_global_game_start_name = "@";
}
var _debug_key = -1;
if (argument_count > 1) {
_debug_key = argument[1];
}
global.__synthasmagoria_debug_inspector_debug_key = _debug_key;
var _font = -1;
if (argument_count > 2) {
_font = argument[2];
}
global.__synthasmagoria_debug_inspector_font = _font;
instance_create(0, 0, objDebugInspectorControl);

232
objDebugList.object.gmx Normal file
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>margin = 4;
item_yoffset = -4;
item_epsilon = 96;
header = "";
header_margin = 4;
selection_callback_instance = noone;
selection_callback_user_event = -1;
box_padding = 4;
item_display_max = 12;
dim = 0.8;
item_display_start = 0;
item_scroll_speed = 2;
height = -1;
width = -1;
items = -1;
item_colors = -1;
item_number = -1;
item_height = -1;
item_highlight_index = -1;
character_height = -1;
character_width = -1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var _view = scrDebugInspectorGetView(0);
var _item_ystart = y + item_height + header_margin;
var _mx = mouse_x - _view[0], _my = mouse_y - _view[1];
if (point_in_rectangle(_mx, _my, x, _item_ystart, x + width, y + height)) {
item_highlight_index = clamp(
item_display_start + floor((_my - _item_ystart) / item_height),
item_display_start,
min(item_display_start + item_display_max, item_number - 1));
} else {
item_highlight_index = -1;
}
var _debug_key_held = true;
if (global.__synthasmagoria_debug_inspector_debug_key != -1) {
_debug_key_held = keyboard_check(global.__synthasmagoria_debug_inspector_debug_key);
}
if (_debug_key_held &amp;&amp; mouse_check_button_pressed(mb_left)) {
if (point_in_rectangle(_mx, _my, x, y, x + width, y + height)) {
if (item_highlight_index != -1 &amp;&amp; instance_exists(selection_callback_instance) &amp;&amp; selection_callback_user_event &gt; -1) {
with (selection_callback_instance) {
event_user(other.selection_callback_user_event);
}
}
} else {
instance_destroy();
}
}
if (_debug_key_held &amp;&amp; mouse_check_button_pressed(mb_right)) {
instance_destroy();
}
if (item_number &gt; item_display_max) {
item_display_start = clamp(
item_display_start + (mouse_wheel_down() - mouse_wheel_up()) * item_scroll_speed,
0,
max(0, item_number - item_display_max));
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_set_font(global.__synthasmagoria_debug_inspector_font);
character_width = string_width("A");
character_height = string_height("A");
for (var i = array_length_1d(items) - 1; i &gt;= 0; i--) {
if (string_length(items[i]) &gt; item_epsilon) {
items[i] = string_copy(items[i], 0, item_epsilon) + "...";
}
}
item_height = character_height + item_yoffset;
var _longest_string = string_length(header);
item_number = array_length_1d(items);
item_colors = array_create(item_number);
for (var i = 0; i &lt; item_number; i++) {
item_colors[i] = c_white;
_longest_string = max(_longest_string, string_length(items[i]));
}
width = _longest_string * character_width + margin * 2;
height = item_height + header_margin +
item_height * min(item_number, item_display_max) +
margin * 2;
var _view = scrDebugInspectorGetView(0);
x = clamp(x, 0, _view[2] - width - box_padding);
y = clamp(y, 0, _view[3] - height - box_padding);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="75">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_set_color(c_black);
draw_set_alpha(dim);
draw_rectangle(x, y, x + width, y + height, false);
draw_set_color(c_white);
draw_set_alpha(1.0);
draw_rectangle(x, y, x + width, y + height, true);
draw_set_font(global.__synthasmagoria_debug_inspector_font);
var _dx = x + margin, _dy = y + margin;
draw_text(_dx, _dy, header);
_dy += item_height;
draw_line(_dx, _dy + 1, _dx + width - margin * 2, _dy + 1);
_dy += header_margin;
if (item_highlight_index != -1) {
draw_set_alpha(0.4);
draw_rectangle(
x,
_dy + (item_highlight_index - item_display_start) * item_height,
x + width,
_dy + (item_highlight_index + 1 - item_display_start) * item_height - 1,
false);
draw_set_alpha(1.0);
}
draw_set_halign(fa_left);
draw_set_valign(fa_top);
for (var i = 0; i &lt; item_number - item_display_start &amp;&amp; i &lt; item_display_max; i++) {
draw_set_color(item_colors[i + item_display_start]);
draw_text(_dx, _dy + item_height * i, items[i + item_display_start]);
}
draw_set_color(c_white);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>