gamemaker-studio-inspector/add after objDebugList/scrDebugInspectorInitialize.gml

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///scrDebugInspectorInitialize(global_game_start_name, show_instance_vars, [debug_key], [font])
if (instance_exists(objDebugInspectorControl)) {
exit;
}
if (variable_global_exists(argument[0])) {
global.__synthasmagoria_debug_inspector_global_game_start_name = argument[0];
} else {
show_error("Global variable '" + argument[0] + "' didn't exist", false);
global.__synthasmagoria_debug_inspector_global_game_start_name = "@";
}
global.__synthasmagoria_debug_inspector_show_instance_vars = argument[1];
var _debug_key = -1;
if (argument_count > 2) {
_debug_key = argument[2];
}
global.__synthasmagoria_debug_inspector_debug_key = _debug_key;
var _font = -1;
if (argument_count > 3) {
_font = argument[3];
}
global.__synthasmagoria_debug_inspector_font = _font;
instance_create(0, 0, objDebugInspectorControl);