200 lines
6 KiB
XML
200 lines
6 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>-1</persistent>
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<parentName>objDebugList</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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x = 4;
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y = 4;
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header = "search...";
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written = false;
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instances = -1;
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items = -1;
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keyboard_string = "";
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keyboard_string_prev = "";
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color_timer = 0;
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game_started_before = variable_global_get(global.__synthasmagoria_debug_inspector_global_game_start_name);
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variable_global_set(global.__synthasmagoria_debug_inspector_global_game_start_name, false);
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event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>variable_global_set(global.__synthasmagoria_debug_inspector_global_game_start_name, game_started_before);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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color_timer++;
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if (keyboard_string != keyboard_string_prev) {
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header = keyboard_string;
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keyboard_string_prev = keyboard_string;
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event_user(0);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// update instances
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var
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_search = string_lower(keyboard_string),
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_instances = array_create(instance_count),
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_items = array_create(instance_count),
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_count = 0;
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for (var i = 0; i < instance_count; i++) {
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if (instance_exists(instance_id[i]) &&
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(_search == "" || (string_count(_search, string_lower(object_get_name(instance_id[i].object_index)))))) {
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_instances[_count] = instance_id[i];
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_items[_count] = object_get_name(instance_id[i].object_index) + " - inst_" + string(instance_id[i]);
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_count++;
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}
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}
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instances = array_create(_count);
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items = array_create(_count);
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array_copy(instances, 0, _instances, 0, _count);
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array_copy(items, 0, _items, 0, _count);
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item_highlight_index = -1;
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event_inherited();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="75">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (item_highlight_index != -1 &&
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instance_exists(instances[item_highlight_index]) &&
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instances[item_highlight_index].sprite_index != -1) {
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var _inst = instances[item_highlight_index];
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var _view = scrDebugInspectorGetView(0);
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draw_sprite_ext(
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_inst.sprite_index,
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_inst.image_index,
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_inst.x - _view[0],
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_inst.y - _view[1],
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_inst.image_xscale,
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_inst.image_yscale,
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_inst.image_angle,
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make_color_hsv(color_timer % 255, 255, 255),
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1.0);
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}
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event_inherited();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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