gamemaker-studio-inspector/add after objDebugList/objDebugInspectorControl.object.gmx
2025-12-14 20:44:00 +01:00

223 lines
7.5 KiB
XML

<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>selection = ds_list_create();
selection_instance = noone;
inspector_instance = noone;
search_instance = noone;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="1" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (instance_exists(selection_instance))
instance_destroy(selection_instance);
if (instance_exists(inspector_instance))
instance_destroy(inspector_instance);
if (instance_exists(search_instance))
instance_destroy(search_instance);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var _debug_key_held = true;
if (global.__synthasmagoria_debug_inspector_debug_key != -1) {
_debug_key_held = keyboard_check(global.__synthasmagoria_debug_inspector_debug_key);
}
if (_debug_key_held &amp;&amp; mouse_check_button_pressed(mb_left)) {
if (instance_exists(selection_instance) || instance_exists(inspector_instance) || instance_exists(search_instance)) {
// nothing
} else {
ds_list_clear(selection);
var _inst;
with (all) {
_inst = collision_point(mouse_x, mouse_y, id, true, false);
if (_inst != noone) {
ds_list_add(other.selection, _inst);
}
}
var _selection_number = ds_list_size(selection);
if (_selection_number &gt; 1) {
var _selection = array_create(_selection_number);
var _instances = array_create(_selection_number);
for (var i = 0; i &lt; _selection_number; i++) {
_selection[i] = object_get_name(selection[|i].object_index) + " - inst_" + string(selection[|i]);
_instances[i] = selection[|i];
}
selection_instance = instance_create(mouse_x - view_xview[0], mouse_y - view_yview[0], objDebugInspectorInstanceList);
with (selection_instance) {
instances = _instances;
header = "Instances";
items = _selection;
selection_callback_instance = other.id;
selection_callback_user_event = 0;
event_user(0);
}
} else if (_selection_number == 1) {
inspector_instance = instance_create(0, 0, objDebugInspector);
with (inspector_instance) {
target = other.selection[|0];
event_user(0);
}
}
}
}
if (_debug_key_held &amp;&amp; mouse_check_button_pressed(mb_middle)) {
if (instance_exists(search_instance)) {
// nothing
} else {
if (instance_exists(selection_instance))
instance_destroy(selection_instance);
if (instance_exists(inspector_instance))
instance_destroy(inspector_instance);
search_instance = instance_create(4, 4, objDebugAllInstancesList);
with (search_instance) {
selection_callback_instance = other.id;
selection_callback_user_event = 1;
}
}
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="11">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// all instances list selection callback
var _selected_instance = search_instance.instances[search_instance.item_highlight_index];
if (instance_exists(_selected_instance)) {
inspector_instance = instance_create(0, 0, objDebugInspector);
with (inspector_instance) {
target = _selected_instance;
event_user(0);
}
}
instance_destroy(search_instance);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// instance list selection callback
var _selected_instance = selection[|selection_instance.item_highlight_index];
if (instance_exists(_selected_instance)) {
inspector_instance = instance_create(0, 0, objDebugInspector);
with (inspector_instance) {
target = _selected_instance;
event_user(0);
}
}
instance_destroy(selection_instance);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>