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  • Odin 52.7%
  • Game Maker Language 32.9%
  • GLSL 11.8%
  • Batchfile 1.3%
  • Shell 1.3%
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2026-09-23 16:14:29 +02:00
images Initial commit 2026-09-23 15:54:19 +02:00
build-linux.sh video attempt 3 2026-09-23 16:14:29 +02:00
build-windows.bat video attempt 3 2026-09-23 16:14:29 +02:00
main.odin Initial commit 2026-09-23 15:54:19 +02:00
README.md video attempt 3 2026-09-23 16:14:29 +02:00
scrProjectileEffectManager.gml Initial commit 2026-09-23 15:54:19 +02:00
shdProjectileEffect.fsh Initial commit 2026-09-23 15:54:19 +02:00
shdProjectileEffect.vsh Initial commit 2026-09-23 15:54:19 +02:00

Custom projectile system for GameMaker.

Features:

  • Set individual particles HSV changes over time
  • 3d rotation
  • Much quicker to set up than GameMaker's base particle system and with less resource management

Building requires a bunch of steps. Contact me if you want this for your project. synthas@protonmail.com

Used in K3+ for some very cool effects: https://redbatnick.github.io/Rosie_Times_Ahead/

The video is from an old version that had a visual artifact bug