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51
example/main.odin
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51
example/main.odin
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package main
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import rl "vendor:raylib"
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import ui ".."
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import "core:fmt"
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WINDOW_WIDTH :: 1280
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WINDOW_HEIGHT :: 720
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WINDOW_CAPTION :: "Immediate mode GUI"
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WINDOW_FRAMERATE :: 60
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main :: proc() {
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rl.SetTraceLogLevel(.WARNING)
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rl.InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, WINDOW_CAPTION)
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defer rl.CloseWindow()
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rl.SetTargetFPS(WINDOW_FRAMERATE)
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ctx: ui.Context
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ui.init(&ctx, 4000)
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for !rl.WindowShouldClose() {
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ui.start(&ctx, {0, 0})
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ui.container_begin(
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dimensions = {ui.Size_Pixels(WINDOW_WIDTH), ui.Size_Pixels(WINDOW_HEIGHT)},
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margin = {4.0, 8.0},
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padding = {12.0, 24.0},
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color = cast([4]u8)rl.RED,
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label = "",
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)
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ui.container_end()
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elements := ui.end()
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rl.BeginDrawing()
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defer rl.EndDrawing()
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rl.ClearBackground(rl.BLACK)
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for element in elements {
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switch data in element.data {
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case ui.ElementData_Container:
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area := rl.Rectangle(element.area)
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fmt.println(area)
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if len(element.label) == 0 {
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rl.DrawRectangleRoundedLinesEx(area, 0.1, 4.0, 1.0, rl.Color(element.color))
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} else {
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rl.GuiLabel(area, element.label)
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}
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case ui.ElementData_Button:
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}
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}
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}
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}
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137
ui.odin
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137
ui.odin
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package synthas_ui
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v2 :: [2]f32
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rect2 :: struct {x, y, width, height: f32}
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@private rect_get_bl :: proc(rect: rect2) -> v2 {
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return {rect.x, rect.y + rect.height}
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}
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@private ctx: ^Context
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Context :: struct {
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container_position, element_position: v2,
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container_stack: [dynamic]^Element,
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elements: [dynamic]Element,
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same_line: bool,
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}
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init :: proc(state: ^Context, element_capacity: int, allocator := context.allocator) {
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state.container_stack = make(type_of(state.container_stack), 0, 8, allocator)
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state.elements = make(type_of(state.elements), 0, element_capacity, allocator)
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}
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Element :: struct {
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area: rect2,
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label: cstring,
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color: [4]u8,
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data: ElementData,
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}
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ElementData :: union {
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ElementData_Container,
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ElementData_Button,
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}
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Size_Pixels :: distinct f32
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Size_Percentage :: distinct f32
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Size_Flex :: distinct bool
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Size :: union {
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Size_Pixels,
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Size_Percentage,
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Size_Flex,
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}
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Dimensions :: struct {
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width, height: Size,
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}
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Axis :: enum {X, Y}
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start :: proc(ui_context: ^Context, position: v2) {
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ctx = ui_context
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ctx.container_position = position
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ctx.element_position = position
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clear(&ctx.container_stack)
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clear(&ctx.elements)
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}
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end :: proc() -> []Element {
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elements := ctx.elements[:]
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ctx = nil
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return elements
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}
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same_line :: proc() {
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ctx.same_line = true
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}
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ElementData_Container :: struct {
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margin, padding: v2,
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}
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container_begin :: proc(dimensions: Dimensions, margin: v2, padding: v2, label: cstring, color: [4]u8) {
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ctx.container_position += margin
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area := rect2{**ctx.container_position, **_resolve_dimensions(dimensions)}
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ctx.element_position = ctx.container_position + padding
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data := ElementData_Container {margin = margin, padding = padding}
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element := Element{area = area, color = color, label = label, data = data}
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append(&ctx.elements, element)
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container := _element_last()
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append(&ctx.container_stack, container)
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}
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container_end :: proc() {
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container := pop(&ctx.container_stack)
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// TODO: Set flex
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data := container.data.(ElementData_Container)
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ctx.container_position = rect_get_bl(container.area) + data.margin.y
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ctx.element_position = ctx.container_position
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}
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ElementData_Button :: struct {
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}
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button :: proc(dimensions: Dimensions) {
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area := _context_advance_area(dimensions)
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}
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_context_advance_area :: proc(dimensions: Dimensions) -> rect2 {
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return {}
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}
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_resolve_dimensions :: proc(dimensions: Dimensions) -> v2 {
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return {_resolve_size(dimensions.width, .X), _resolve_size(dimensions.height, .Y)}
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}
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_resolve_size :: proc(size: Size, axis: Axis) -> f32 {
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switch value in size {
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case Size_Pixels:
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return cast(f32)value
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case Size_Percentage:
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if container := _container_last(); container != nil {
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container_size := container.area.width if axis == .X else container.area.height
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return container_size * cast(f32)value
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} else {
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panic("Cannot use dimension Size_Percentage without an outer container")
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}
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case Size_Flex:
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return 0.0
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}
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unreachable()
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}
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_container_last :: proc() -> ^Element {
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if len(ctx.container_stack) == 0 {
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return nil
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}
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return ctx.container_stack[len(ctx.container_stack) - 1]
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}
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_element_last :: proc() -> ^Element {
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if len(ctx.elements) == 0 {
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return nil
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}
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return &ctx.elements[len(ctx.elements) - 1]
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}
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