imgui part 1

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Synthasmagoria 2026-07-21 19:35:21 +02:00
commit 22feae4b45
3 changed files with 257 additions and 83 deletions

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ui.odin Normal file
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package main
import "core:math/linalg"
import "core:fmt"
import "core:mem"
UiElementType :: enum {
Input,
Button,
Container,
}
UiElementData :: union {
UiElementData_Button,
UiElementData_Input,
UiElementData_Container,
}
UiElementData_Button :: struct {
label: cstring,
}
UiElementData_Container :: struct {
label: cstring,
}
UiElementData_Input :: struct {
label: cstring,
}
UiElement :: struct {
area: rect2,
type: UiElementType,
data: UiElementData,
}
UiState :: struct {
origin, position_left, position: v2,
same_line: bool,
style: UiStyle,
elements: [dynamic]UiElement,
container: ^UiElement,
group_element_count: int,
}
UiStyle :: struct {
margin, padding: f32,
}
ui_button :: proc(state: ^UiState, size: v2, data: UiElementData_Button) {
area := _ui_advance_element(state, size)
append(&state.elements, UiElement{area = area, type = .Button, data = data})
}
ui_container_begin :: proc(state: ^UiState, data: UiElementData_Container) {
assert(state.container == nil)
append(&state.elements, UiElement{area = _ui_advance_container(state), type = .Container, data = data})
state.container = &state.elements[len(state.elements) - 1]
}
ui_container_end :: proc(state: ^UiState) {
assert(state.container != nil)
state.container = nil
}
_ui_advance_element :: proc(state: ^UiState, size: v2) -> rect2 {
if state.group_element_count > 0 {
if state.same_line {
state.position.x += size.x + state.style.padding
state.same_line = false
} else {
state.position_left.y += size.y + state.style.padding
state.position = state.position_left
}
} else {
state.position += state.style.padding
}
area := rect2{**state.position, **size}
if state.container != nil {
element_bottom_left := rect_get_br(area)
container_bottom_left := rect_get_br(state.container.area)
new_br := linalg.max(element_bottom_left + state.style.padding, container_bottom_left)
state.container.area.width = new_br.x - state.container.area.x
state.container.area.height = new_br.y - state.container.area.y
}
state.group_element_count += 1
return area
}
_ui_advance_container :: proc(state: ^UiState) -> rect2 {
state.position += state.style.margin
return {**state.position, 0.0, 0.0}
}
ui_input :: proc(state: ^UiState, size: v2, data: UiElementData_Input) {
area := _ui_advance_element(state, size)
append(&state.elements, UiElement{area = area, type = .Input, data = data})
}
ui_same_line :: proc(state: ^UiState) {
state.same_line = true
}
ui_start :: proc(state: ^UiState) {
clear(&state.elements)
state.position_left = state.origin
state.position = state.position_left
}
ui_end :: proc(state: UiState) -> []UiElement {
return state.elements[:]
}
ui_init :: proc(state: ^UiState, style: UiStyle, origin: v2, allocator: mem.Allocator) {
state^ = {
origin = origin,
position = origin,
style = style,
elements = make(type_of(state.elements), 0, 512, allocator)
}
}