imgui part 1
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3 changed files with 257 additions and 83 deletions
121
ui.odin
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121
ui.odin
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package main
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import "core:math/linalg"
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import "core:fmt"
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import "core:mem"
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UiElementType :: enum {
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Input,
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Button,
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Container,
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}
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UiElementData :: union {
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UiElementData_Button,
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UiElementData_Input,
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UiElementData_Container,
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}
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UiElementData_Button :: struct {
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label: cstring,
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}
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UiElementData_Container :: struct {
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label: cstring,
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}
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UiElementData_Input :: struct {
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label: cstring,
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}
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UiElement :: struct {
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area: rect2,
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type: UiElementType,
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data: UiElementData,
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}
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UiState :: struct {
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origin, position_left, position: v2,
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same_line: bool,
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style: UiStyle,
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elements: [dynamic]UiElement,
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container: ^UiElement,
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group_element_count: int,
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}
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UiStyle :: struct {
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margin, padding: f32,
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}
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ui_button :: proc(state: ^UiState, size: v2, data: UiElementData_Button) {
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area := _ui_advance_element(state, size)
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append(&state.elements, UiElement{area = area, type = .Button, data = data})
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}
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ui_container_begin :: proc(state: ^UiState, data: UiElementData_Container) {
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assert(state.container == nil)
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append(&state.elements, UiElement{area = _ui_advance_container(state), type = .Container, data = data})
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state.container = &state.elements[len(state.elements) - 1]
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}
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ui_container_end :: proc(state: ^UiState) {
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assert(state.container != nil)
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state.container = nil
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}
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_ui_advance_element :: proc(state: ^UiState, size: v2) -> rect2 {
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if state.group_element_count > 0 {
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if state.same_line {
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state.position.x += size.x + state.style.padding
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state.same_line = false
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} else {
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state.position_left.y += size.y + state.style.padding
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state.position = state.position_left
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}
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} else {
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state.position += state.style.padding
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}
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area := rect2{**state.position, **size}
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if state.container != nil {
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element_bottom_left := rect_get_br(area)
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container_bottom_left := rect_get_br(state.container.area)
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new_br := linalg.max(element_bottom_left + state.style.padding, container_bottom_left)
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state.container.area.width = new_br.x - state.container.area.x
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state.container.area.height = new_br.y - state.container.area.y
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}
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state.group_element_count += 1
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return area
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}
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_ui_advance_container :: proc(state: ^UiState) -> rect2 {
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state.position += state.style.margin
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return {**state.position, 0.0, 0.0}
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}
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ui_input :: proc(state: ^UiState, size: v2, data: UiElementData_Input) {
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area := _ui_advance_element(state, size)
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append(&state.elements, UiElement{area = area, type = .Input, data = data})
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}
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ui_same_line :: proc(state: ^UiState) {
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state.same_line = true
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}
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ui_start :: proc(state: ^UiState) {
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clear(&state.elements)
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state.position_left = state.origin
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state.position = state.position_left
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}
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ui_end :: proc(state: UiState) -> []UiElement {
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return state.elements[:]
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}
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ui_init :: proc(state: ^UiState, style: UiStyle, origin: v2, allocator: mem.Allocator) {
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state^ = {
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origin = origin,
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position = origin,
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style = style,
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elements = make(type_of(state.elements), 0, 512, allocator)
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}
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}
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