Easier interface use
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18e6f23d2b
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4261f07762
3 changed files with 73 additions and 29 deletions
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@ -9,6 +9,36 @@ import "core:fmt"
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as in 2d. But I'm not sure if that's actually how it works.
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*/
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AnimationInterface :: struct {
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data: rawptr,
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reset: proc(animation: ^AnimationInterface),
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update_last: proc(animation: ^AnimationInterface, master_matrix: mat3),
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update: proc(animation: ^AnimationInterface, animation_progress: f32),
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next_matrix: proc(animation: ^AnimationInterface, next_matrix: mat3),
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draw_idle: proc(animation: AnimationInterface),
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draw_active: proc(animation: AnimationInterface),
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}
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animation_update_last :: proc(animation: ^AnimationInterface, master_matrix: mat3) {
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animation.update_last(animation, master_matrix)
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}
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animation_update :: proc(animation: ^AnimationInterface, animation_progress: f32) {
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animation.update(animation, animation_progress)
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}
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animation_next_matrix :: proc(animation: ^AnimationInterface, next_matrix: mat3) {
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animation.next_matrix(animation, next_matrix)
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}
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animation_draw_idle :: proc(animation: AnimationInterface) {
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animation.draw_idle(animation)
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}
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animation_draw_active :: proc(animation: AnimationInterface) {
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animation.draw_active(animation)
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}
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AnimationType :: enum {
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Rectangle,
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}
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@ -33,17 +63,23 @@ AnimationData_Rectangle :: struct {
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draw_transformation_rectangle :: proc(rectangle: RectangleCorners, color: rl.Color) {
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rect := rect_from_corners(rectangle.tl, rectangle.tr, rectangle.br, rectangle.bl)
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rl.DrawRectangleRec(rect, rl.Color{**color.rgb, color.a / 2})
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points := []v2{rectangle.tl, rectangle.tr, rectangle.br, rectangle.bl}
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for i := 0; i < len(points); i += 1 {
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rl.DrawLineV(points[i], points[(i + 1) % len(points)], color)
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rl.DrawCircleV(points[i], 4.0, rl.RED)
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}
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rl.DrawRectangleLinesEx(rect, 1.0, color)
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}
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draw_transformation_rectangle_with_handles :: proc(rectangle: RectangleCorners, color: rl.Color) {
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rect := rect_from_corners(rectangle.tl, rectangle.tr, rectangle.br, rectangle.bl)
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rl.DrawRectangleRec(rect, rl.Color{**color.rgb, color.a / 2})
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rl.DrawRectangleLinesEx(rect, 1.0, color)
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rl.DrawCircleV(rectangle.tl, 4.0, color)
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rl.DrawCircleV(rectangle.tr, 4.0, color)
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rl.DrawCircleV(rectangle.br, 4.0, color)
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rl.DrawCircleV(rectangle.bl, 4.0, color)
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}
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_animation_rectangle_draw_idle :: proc(animation: AnimationInterface) {
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data := cast(^AnimationData_Rectangle)animation.data
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draw_transformation_rectangle(data.last, TRANSFORMATION_RECTANGLE_COLOR_LAST)
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draw_transformation_rectangle(data.origin, TRANSFORMATION_RECTANGLE_COLOR_ORIGIN)
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draw_transformation_rectangle_with_handles(data.origin, TRANSFORMATION_RECTANGLE_COLOR_ORIGIN)
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}
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_animation_rectangle_draw_active :: proc(animation: AnimationInterface) {
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@ -88,8 +124,8 @@ _animation_rectangle_update :: proc(animation: ^AnimationInterface, animation_pr
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}
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}
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_animation_rectangle_update_goto_next :: proc(animation: ^AnimationInterface, next_matrix: mat3) {
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animation_reset :: proc(animation: ^AnimationInterface) {
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animation.reset(animation)
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}
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animation_create_rectangle :: proc(rectangle: ^AnimationData_Rectangle) -> AnimationInterface {
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@ -103,13 +139,3 @@ animation_create_rectangle :: proc(rectangle: ^AnimationData_Rectangle) -> Anima
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draw_active = _animation_rectangle_draw_active,
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}
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}
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AnimationInterface :: struct {
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data: rawptr,
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reset: proc(animation: ^AnimationInterface),
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update_last: proc(animation: ^AnimationInterface, master_matrix: mat3),
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update: proc(animation: ^AnimationInterface, animation_progress: f32),
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next_matrix: proc(animation: ^AnimationInterface, next_matrix: mat3),
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draw_idle: proc(animation: AnimationInterface),
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draw_active: proc(animation: AnimationInterface),
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}
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