Matrix input

This commit is contained in:
Synthasmagoria 2026-07-22 11:28:38 +02:00
commit 697ee50dd3
2 changed files with 43 additions and 7 deletions

View file

@ -9,11 +9,15 @@ WINDOW_HEIGHT :: 720
WINDOW_FRAMERATE :: 30 WINDOW_FRAMERATE :: 30
WINDOW_CAPTION :: "Transformation Visualizer" WINDOW_CAPTION :: "Transformation Visualizer"
MATRIX_FIELD_COUNT :: 1024
MATRIX_FIELD_BYTES :: 8
program: Program program: Program
Program :: struct { Program :: struct {
ui_state: UiState, ui_state: UiState,
matrices: [dynamic; 1024]f32, matrices: [dynamic; MATRIX_FIELD_COUNT]f32,
matrix_fields: [dynamic; MATRIX_FIELD_COUNT][MATRIX_FIELD_BYTES]byte,
matrix_type: MatrixType, matrix_type: MatrixType,
} }
@ -45,6 +49,19 @@ init :: proc() {
ui_init(&program.ui_state, ui_style, {0, 0}, context.temp_allocator) ui_init(&program.ui_state, ui_style, {0, 0}, context.temp_allocator)
} }
matrix_add :: proc() {
matrices := &program.matrices
append(matrices, 1)
append(matrices, 0)
append(matrices, 1)
append(matrices, 0)
fields := &program.matrix_fields
append(fields, [MATRIX_FIELD_BYTES]byte{})
append(fields, [MATRIX_FIELD_BYTES]byte{})
append(fields, [MATRIX_FIELD_BYTES]byte{})
append(fields, [MATRIX_FIELD_BYTES]byte{})
}
update :: proc() { update :: proc() {
if rl.IsMouseButtonPressed(.LEFT) { if rl.IsMouseButtonPressed(.LEFT) {
ui_element_focus_reset(&program.ui_state) ui_element_focus_reset(&program.ui_state)
@ -57,7 +74,7 @@ update :: proc() {
ui_button_size_top_bar := v2{32.0, 32.0} ui_button_size_top_bar := v2{32.0, 32.0}
ui_start(&program.ui_state) ui_start(&program.ui_state)
ui_container_begin({label = ""}) ui_container_begin({label = ""})
ui_button(ui_button_size_top_bar, {label = "#10#"}) ui_button(ui_button_size_top_bar, {label = "#10#", callback = matrix_add})
ui_same_line() ui_same_line()
ui_button(ui_button_size_top_bar, {label = "#11#"}) ui_button(ui_button_size_top_bar, {label = "#11#"})
ui_same_line() ui_same_line()
@ -67,7 +84,19 @@ update :: proc() {
if len(program.matrices) == 0 { if len(program.matrices) == 0 {
ui_text({text = "Add matrices", color = rl.WHITE}) ui_text({text = "Add matrices", color = rl.WHITE})
} else { } else {
ui_input_size_matrix := v2{48.0, 32.0}
switch program.matrix_type {
case .Mat2:
mat := cast(^mat2)&program.matrices[0]
fields := &program.matrix_fields
ui_input(ui_input_size_matrix, {label = "", min = 0, max = 1000, input = fields[0][:]})
ui_same_line()
ui_input(ui_input_size_matrix, {label = "", min = 0, max = 1000, input = fields[1][:]})
ui_input(ui_input_size_matrix, {label = "", min = 0, max = 1000, input = fields[2][:]})
ui_same_line()
ui_input(ui_input_size_matrix, {label = "", min = 0, max = 1000, input = fields[3][:]})
case .Mat3, .Mat4:
}
} }
ui_container_end() ui_container_end()
ui_elements := ui_end() ui_elements := ui_end()
@ -76,12 +105,16 @@ update :: proc() {
switch element.type { switch element.type {
case .Button: case .Button:
data := element.data.(UiElementData_Button) data := element.data.(UiElementData_Button)
rl.GuiButton(element.area, data.label) if rl.GuiButton(element.area, data.label) && data.callback != nil {
data.callback()
}
case .Input: case .Input:
data := element.data.(UiElementData_Input) data := element.data.(UiElementData_Input)
edit_mode := ui_element_is_editing(program.ui_state, element.id) edit_mode := ui_element_is_editing(program.ui_state, element.id)
if (rl.GuiValueBox(element.area, "", data.value, data.min, data.max, edit_mode) == 1) { input_cstr := cstring(raw_data(data.input))
if (rl.GuiTextBox(element.area, input_cstr, i32(len(data.input) - 1), edit_mode)) {
ui_element_focus(&program.ui_state, element.id) ui_element_focus(&program.ui_state, element.id)
fmt.println("oentuh")
} }
case .Container: case .Container:
data := element.data.(UiElementData_Container) data := element.data.(UiElementData_Container)

View file

@ -74,8 +74,11 @@ ui_end :: proc() -> []UiElement {
return elements return elements
} }
UiElementCallback_Button :: proc()
UiElementData_Button :: struct { UiElementData_Button :: struct {
label: cstring, label: cstring,
callback: UiElementCallback_Button,
} }
ui_button :: proc(size: v2, data: UiElementData_Button) { ui_button :: proc(size: v2, data: UiElementData_Button) {
@ -112,8 +115,8 @@ ui_container_end :: proc() {
UiElementData_Input :: struct { UiElementData_Input :: struct {
label: cstring, label: cstring,
value: ^i32, input: []byte,
min, max: i32, min, max: f32,
} }
ui_input :: proc(size: v2, data: UiElementData_Input) { ui_input :: proc(size: v2, data: UiElementData_Input) {