Removed unneeded pool data structures
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4987f1b0d2
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4 changed files with 45 additions and 108 deletions
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@ -1,44 +0,0 @@
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package main
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import "libraries/fixed_pool"
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Field :: struct($T: typeid) {
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value: f32,
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input: FieldInput,
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}
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FIELD_BYTE_COUNT :: 32
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FieldInput :: [FIELD_BYTE_COUNT]byte
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FieldPool :: struct($T: typeid) {
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values: fixed_pool.Pool(T),
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inputs: fixed_pool.Pool(FieldInput),
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}
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field_input_as_cstring :: proc(field_input: ^FieldInput) -> cstring {
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return cstring(&field_input[0])
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}
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field_pool_get :: proc(pool: ^FieldPool($T), count: int) -> (values: []T, inputs: []FieldInput) {
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return fixed_pool.get(&pool.values, count), fixed_pool.get(&pool.inputs, count)
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}
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field_pool_clear :: proc(pool: ^FieldPool($T)) {
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fixed_pool.clear(&pool.values)
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fixed_pool.clear(&pool.inputs)
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}
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field_pool_init :: proc(pool: ^FieldPool($T), capacity: int, allocator := context.allocator) {
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fixed_pool.init(&pool.values, capacity, allocator)
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fixed_pool.init(&pool.inputs, capacity, allocator)
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}
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field_pool_free_range :: proc(pool: ^FieldPool($T), from: int, count: int) {
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fixed_pool.free_range(&pool.values, from, count)
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fixed_pool.free_range(&pool.inputs, from, count)
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}
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field_pool_get_allocated_elems :: proc(pool: ^FieldPool($T)) -> #soa[]Field(T) {
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values := fixed_pool.get_allocated_elems(pool.values)
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fields := fixed_pool.get_allocated_elems(pool.inputs)
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return soa_zip(value = values, input = fields)
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}
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@ -1,50 +0,0 @@
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package adb_pool
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Pool :: struct($T: typeid) {
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pool: []T,
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usage: int,
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}
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init :: proc(pool: ^Pool($T), capacity: int, allocator := context.allocator) {
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pool.pool = make([]T, capacity, allocator)
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pool.usage = 0
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}
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elems_available :: proc(pool: ^Pool($T), capacity: int) -> bool {
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return pool.usage + count <= pool.capacity
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}
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capacity :: proc(pool: Pool($T)) -> int {
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return len(pool.pool)
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}
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get :: proc(pool: ^Pool($T), count: int) -> []T {
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range_to := pool.usage + count
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assert(range_to <= len(pool.pool), "pool.get count reaches outside preallocated size")
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elements := pool.pool[pool.usage:]
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pool.usage += count
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return elements
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}
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usage :: proc(pool: Pool($T)) -> int {
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return pool.usage
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}
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get_allocated_elements :: proc(pool: Pool($T)) -> []T {
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return pool.pool[:pool.usage]
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}
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clear :: proc(pool: ^Pool($T)) {
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pool.usage = 0
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}
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free_range :: proc(pool: ^Pool($T), from, count: int) {
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assert(count > 0, "Cannot free zero or negative count")
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to := from + count
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assert(to < pool.usage, "Cannot free beyond usage")
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mem.copy(&pool.pool[from], &pool.pool[to], (pool.usage - to) * size_of(T))
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}
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raw_data :: proc(pool: ^Pool) -> rawptr {
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return raw_data(pool.pool)
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}
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@ -280,6 +280,7 @@ foreign lib {
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GuiDropdownBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int, editMode: bool) -> bool --- // Dropdown Box control, returns selected item
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GuiDropdownBox :: proc(bounds: Rectangle, text: cstring, active: ^c.int, editMode: bool) -> bool --- // Dropdown Box control, returns selected item
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GuiSpinner :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Spinner control, returns selected value
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GuiSpinner :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Spinner control, returns selected value
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GuiValueBox :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Value Box control, updates input text with numbers
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GuiValueBox :: proc(bounds: Rectangle, text: cstring, value: ^c.int, minValue, maxValue: c.int, editMode: bool) -> c.int --- // Value Box control, updates input text with numbers
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GuiValueBoxFloat :: proc(bounds: Rectangle, text: cstring, text_value: cstring, value: ^c.float, editMode: bool) -> c.int --- // Value box control for float values
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GuiTextBox :: proc(bounds: Rectangle, text: cstring, textSize: c.int, editMode: bool) -> bool --- // Text Box control, updates input text
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GuiTextBox :: proc(bounds: Rectangle, text: cstring, textSize: c.int, editMode: bool) -> bool --- // Text Box control, updates input text
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GuiSlider :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider control, returns selected value
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GuiSlider :: proc(bounds: Rectangle, textLeft: cstring, textRight: cstring, value: ^f32, minValue: f32, maxValue: f32) -> c.int --- // Slider control, returns selected value
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58
program.odin
58
program.odin
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@ -2,7 +2,6 @@ package main
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import rl "libraries/raylib"
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import rl "libraries/raylib"
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import ui "libraries/snths_ui"
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import ui "libraries/snths_ui"
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import "libraries/fixed_pool"
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import "core:fmt"
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import "core:fmt"
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FontStyle :: struct {
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FontStyle :: struct {
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@ -30,9 +29,17 @@ program_set_message_state :: proc(program: ^Program, message: ProgramMessageType
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program: Program
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program: Program
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InputFloatField :: [32]byte
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MATRIX_POOL_SIZE :: 4096
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input_float_field_as_cstring :: proc(field: ^InputFloatField) -> cstring {
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return cstring(&field[0])
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}
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Program :: struct {
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Program :: struct {
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ui_context: ui.Context,
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ui_context: ui.Context,
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matrix_field_pool: FieldPool(f32),
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matrix_float_pool: []f32,
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matrix_value_string_pool: []InputFloatField,
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matrix_count: int,
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matrix_count: int,
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grid: Grid,
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grid: Grid,
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font_style: FontStyle,
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font_style: FontStyle,
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@ -46,8 +53,20 @@ Grid :: struct {
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zoom: f32,
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zoom: f32,
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}
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}
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matrix_pool_max :: proc() -> int {
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return len(program.matrix_float_pool) / 9
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}
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matrix_pool_get_mat3 :: proc() -> ^mat3 {
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assert(program.matrix_count + 1 < matrix_pool_max(), "Max matrix count exceeded")
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mat := cast(^mat3)&program.matrix_float_pool[program.matrix_count * 9]
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program.matrix_count += 1
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return mat
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}
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program_init :: proc(allocator := context.allocator) {
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program_init :: proc(allocator := context.allocator) {
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field_pool_init(&program.matrix_field_pool, 4096, allocator)
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program.matrix_float_pool = make(type_of(program.matrix_float_pool), MATRIX_POOL_SIZE)
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program.matrix_value_string_pool = make(type_of(program.matrix_value_string_pool), MATRIX_POOL_SIZE)
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program.font_style = {
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program.font_style = {
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font = rl.GetFontDefault(),
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font = rl.GetFontDefault(),
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size = 16.0,
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size = 16.0,
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@ -62,8 +81,14 @@ program_init :: proc(allocator := context.allocator) {
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}
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}
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program_update :: proc() {
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program_update :: proc() {
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if rl.IsKeyPressed(.ENTER) {
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matrix_pool_get_mat3()
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}
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ui_elements := program_build_ui()
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ui_elements := program_build_ui()
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program_render_ui(ui_elements)
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if rl.IsKeyPressed(.TAB) {
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ui.focus_next_element(&program.ui_context)
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}
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program_render_ui(&program.ui_context, ui_elements)
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}
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}
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program_build_ui :: proc() -> []ui.Element {
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program_build_ui :: proc() -> []ui.Element {
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@ -90,30 +115,34 @@ program_build_ui :: proc() -> []ui.Element {
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ui.container_begin({ui.Size_Percentage(0.2), ui.Size_PercentageRemainder(1.0)}, container_config)
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ui.container_begin({ui.Size_Percentage(0.2), ui.Size_PercentageRemainder(1.0)}, container_config)
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for i in 0..<program.matrix_count {
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for i in 0..<program.matrix_count {
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container_config := ui.ElementConfiguration{margin = V2_ONE * 4.0, label = fmt.ctprintf("Matrix %d", i)}
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container_config := ui.ElementConfiguration{margin = V2_ONE * 4.0, label = fmt.ctprintf("Matrix %d", i)}
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container_dimensions := ui.Dimensions {ui.SIZE_AUTO, ui.SIZE_AUTO}
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container_dimensions := ui.Dimensions {ui.Size_Percentage(1.0), ui.Size_Pixels(112.0)}
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mat := cast(^mat3)&program.matrix_field_pool.values.pool[i * 9]
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mat := cast(^mat3)&program.matrix_float_pool[i * 9]
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value_strings := program.matrix_field_pool.inputs.pool[i * 9 : i * 9 + 9]
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value_strings := program.matrix_value_string_pool[i * 9 : i * 9 + 9]
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ui_mat3(mat, value_strings, container_dimensions, container_config)
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ui_mat3(mat, value_strings, container_dimensions, container_config)
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}
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}
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ui.container_end()
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ui.container_end()
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return ui.end()
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return ui.end()
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}
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}
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ui_mat3 :: proc(mat: ^mat3, value_strings: []FieldInput, dimensions: ui.Dimensions, config: ui.ElementConfiguration) {
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ui_mat3 :: proc(mat: ^mat3, value_strings: []InputFloatField, dimensions: ui.Dimensions, config: ui.ElementConfiguration) {
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ui.container_begin(dimensions, config)
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ui.container_begin(dimensions, config)
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matrix_input_config := ui.ElementConfiguration {margin = V2_ONE * 4.0}
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matrix_input_config := ui.ElementConfiguration {margin = V2_ONE * 4.0}
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matrix_input_dimensions := ui.Dimensions {ui.Size_Percentage(1.0 / 3.0), ui.Size_Percentage(1.0 / 3.0)}
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matrix_input_dimensions := ui.Dimensions {ui.Size_Percentage(1.0 / 3.0), ui.Size_Percentage(1.0 / 3.0)}
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#unroll for i in 0..<3 {
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#unroll for i in 0..<3 {
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ui.input_float(matrix_input_dimensions, matrix_input_config, {value = &mat[i, 0], value_string = field_input_as_cstring(&value_strings[i * 3 + 0])})
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data: ui.ElementData_FloatInput
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data = {value = &mat[i, 0], value_string = input_float_field_as_cstring(&value_strings[i * 3 + 0])}
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ui.input_float(matrix_input_dimensions, matrix_input_config, data)
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ui.same_line()
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ui.same_line()
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ui.input_float(matrix_input_dimensions, matrix_input_config, {value = &mat[i, 1], value_string = field_input_as_cstring(&value_strings[i * 3 + 1])})
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data = {value = &mat[i, 1], value_string = input_float_field_as_cstring(&value_strings[i * 3 + 1])}
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ui.input_float(matrix_input_dimensions, matrix_input_config, data)
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ui.same_line()
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ui.same_line()
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ui.input_float(matrix_input_dimensions, matrix_input_config, {value = &mat[i, 2], value_string = field_input_as_cstring(&value_strings[i * 3 + 2])})
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data = {value = &mat[i, 2], value_string = input_float_field_as_cstring(&value_strings[i * 3 + 2])}
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ui.input_float(matrix_input_dimensions, matrix_input_config, data)
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}
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}
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ui.container_end()
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ui.container_end()
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}
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}
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program_render_ui :: proc(elements: []ui.Element) {
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program_render_ui :: proc(ctx: ^ui.Context, elements: []ui.Element) {
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for element in elements {
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for element in elements {
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area := rl.Rectangle(element.area)
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area := rl.Rectangle(element.area)
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switch element.type {
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switch element.type {
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@ -126,8 +155,9 @@ program_render_ui :: proc(elements: []ui.Element) {
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rl.GuiSlider(area, element.label, "", data.value, data.min, data.max)
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rl.GuiSlider(area, element.label, "", data.value, data.min, data.max)
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case .InputFloat:
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case .InputFloat:
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data := element.data
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data := element.data
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str: cstring = " "
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if rl.GuiValueBoxFloat(area, element.label, data.value_string, data.value, ui.is_element_focused(ctx, element)) == 1 {
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rl.GuiTextBox(area, str, i32(len(str) - 1), false)
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ui.focus_element(ctx, element)
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}
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}
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}
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}
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}
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}
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}
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