Update ui

This commit is contained in:
Synthasmagoria 2026-08-01 14:19:32 +02:00
commit aee31e8f3a
3 changed files with 94 additions and 61 deletions

View file

@ -26,6 +26,30 @@ UiElementData_FloatInput :: struct {
value_string: cstring,
}
UiButtonType :: enum {
Button,
Dropdown,
}
UiElementData_Button :: struct {
type: UiButtonType,
options: cstring,
}
MatrixTypes :: enum {
Identity,
Translation,
Scale,
Rotation,
}
@rodata matrix_add_hotkeys := [MatrixTypes]rl.KeyboardKey {
.Identity = rl.KeyboardKey.I,
.Translation = rl.KeyboardKey.T,
.Scale = rl.KeyboardKey.S,
.Rotation = rl.KeyboardKey.R,
}
FontStyle :: struct {
font: rl.Font,
size, spacing: f32
@ -66,6 +90,7 @@ input_float_field_as_cstring :: proc(field: ^InputFloatField) -> cstring {
Program :: struct {
ui_context: ui.Context,
ui_element_focus: ui.ElementId,
matrix_float_pool: []f32,
matrix_value_string_pool: []InputFloatField,
matrix_count: int,
@ -109,7 +134,9 @@ program_init :: proc(allocator := context.allocator) {
inner_area = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT},
zoom = 1.0,
}
ui.init(&program.ui_context, 4000, allocator)
program.ui_element_focus = ui.element_id_invalid()
}
world_to_grid_matrix :: proc(grid: Grid) -> mat3 {
@ -148,12 +175,12 @@ program_update :: proc() {
}
if rl.IsKeyPressed(.TAB) {
ui.focus_next_element(&program.ui_context)
program.ui_element_focus = ui.focus_next_element(program.ui_element_focus, ui_elements, {.InputFloat})
}
grid := program.grid
grid_inner_position := rect_get_tl(grid.inner_area)
draw_grid(grid.area, {50.0, 50.0}, rl.GRAY)
draw_grid(grid.area, {32.0, 32.0}, rl.GRAY)
program_render_ui(&program.ui_context, ui_elements)
}
@ -171,17 +198,28 @@ draw_grid :: proc(area: rect2, line_interval: v2, color: rl.Color) {
program_build_ui :: proc() -> (elements: []ui.Element, matrix_container: ^ui.Element) {
ui.start(&program.ui_context, {0, 0}, {WINDOW_WIDTH, WINDOW_HEIGHT})
top_bar_container_config := ui.ElementConfiguration {margin = V2_ONE * 4.0}
top_bar_element_margin := V2_ONE * 4.0
top_bar_container := ui.container_begin({ui.Size_Percentage(1.0), ui.Size_Pixels(48.0)}, top_bar_container_config)
top_bar_inner_height := ui.get_element_inner_area(top_bar_container^).height
top_bar_button_dimensions := ui.Dimensions {ui.Size_Pixels(top_bar_inner_height), ui.Size_Pixels(top_bar_inner_height)}
top_bar_button_config := ui.ElementConfiguration {margin = V2_ONE * 4}
top_bar_button_config := ui.ElementConfiguration {margin = top_bar_element_margin}
top_bar_dropdown_dimensions := ui.Dimensions {ui.Size_Pixels(192.0), ui.Size_Percentage(1.0)}
top_bar_dropdown_config := ui.ElementConfiguration {margin = top_bar_element_margin}
{
config := top_bar_button_config
config.label = "+"
ui.button(top_bar_button_dimensions, config)
config.label = "-"
button_config := top_bar_button_config
button_config.label = "+"
ui.element(.Button, top_bar_button_dimensions, button_config)
button_config.label = "-"
ui.same_line()
ui.button(top_bar_button_dimensions, config)
ui.element(.Button, top_bar_button_dimensions, button_config)
ui.same_line()
matrix_dropdown_config := top_bar_dropdown_config
matrix_dropdown_config.label = enum_to_raygui_options_string_hotkey(MatrixTypes, &matrix_add_hotkeys, context.temp_allocator)
matrix_dropdown_data := new(UiElementData_Button, context.temp_allocator)
matrix_dropdown_data^ = {type = .Dropdown}
ui.element(.Button, top_bar_dropdown_dimensions, matrix_dropdown_config)
}
ui.container_end()
@ -212,7 +250,7 @@ ui_mat3 :: proc(mat: []f32, value_strings: []InputFloatField, dimensions: ui.Dim
data := new(UiElementData_FloatInput, allocator)
index := i * 3 + j
data^ = {value = &mat[index], value_string = input_float_field_as_cstring(&value_strings[index])}
ui.input_float(matrix_input_dimensions, matrix_input_config, data)
ui.element(.InputFloat, matrix_input_dimensions, matrix_input_config, data)
ui.same_line()
}
program.ui_context.same_line = false
@ -242,7 +280,7 @@ program_render_ui :: proc(ctx: ^ui.Context, elements: []ui.Element) {
}
area := rect_translate(rl.Rectangle(element.area), offset)
switch element.type {
#partial switch element.type {
case .Container:
dim := rl.Color {0, 0, 0, 192}
if element.data != nil {
@ -279,8 +317,8 @@ program_render_ui :: proc(ctx: ^ui.Context, elements: []ui.Element) {
rl.GuiSlider(area, element.label, "", data.value, data.min, data.max)
case .InputFloat:
data := cast(^UiElementData_FloatInput)element.data
if rl.GuiValueBoxFloat(area, element.label, data.value_string, data.value, ui.is_element_focused(ctx, element)) == 1 {
ui.focus_element(ctx, element)
if rl.GuiValueBoxFloat(area, element.label, data.value_string, data.value, program.ui_element_focus == element.id) == 1 {
program.ui_element_focus = element.id
}
}
}