diff --git a/libraries/pool/pool.odin b/libraries/pool/pool.odin index 48bbf9a..dfa6c9b 100644 --- a/libraries/pool/pool.odin +++ b/libraries/pool/pool.odin @@ -25,7 +25,7 @@ usage :: proc(pool: Pool($T)) -> int { return pool.usage } -get_allocated_elems :: proc(pool: Pool($T)) -> []T { +get_allocated_elements :: proc(pool: Pool($T)) -> []T { return pool.pool[:pool.usage] } diff --git a/program.odin b/program.odin index 437f95b..992bb2b 100644 --- a/program.odin +++ b/program.odin @@ -3,8 +3,6 @@ package main import rl "libraries/raylib" import fixed_pool "libraries/pool" import "base:runtime" -import "core:math" -import "core:math/linalg" import "core:fmt" WINDOW_WIDTH :: 1280 @@ -25,6 +23,7 @@ FontStyle :: struct { Program :: struct { ui_state: UiState, matrix_field_pool: FieldPool(f32), + matrix_mode: MatrixType, grid: Grid, font_style: FontStyle, } @@ -99,11 +98,9 @@ draw_text_aligned :: proc(text: cstring, position: v2, style: FontStyle, halign: draw_text(text, position, style, color) } -field_pool_add_mat2 :: proc(pool: ^FieldPool(f32), m: mat2) { - values, _ := field_pool_get(pool, 4) - m := m - floats := cast([^]f32)&m[0, 0] - #unroll for i in 0..<4 {values[i] = floats[i]} +UiButton_AddMat2CallbackData :: struct { + program: ^Program, + mat: mat2, } program_add_mat2 :: proc(data: rawptr) { @@ -111,9 +108,45 @@ program_add_mat2 :: proc(data: rawptr) { field_pool_add_mat2(&data.program.matrix_field_pool, data.mat) } -UiButton_AddMat2CallbackData :: struct { +field_pool_add_mat2 :: proc(pool: ^FieldPool(f32), m: mat2) { + values, _ := field_pool_get(pool, 4) + m := m + floats := cast([^]f32)&m[0, 0] + #unroll for i in 0..<4 {values[i] = floats[i]} +} + +UiButton_AddMat3CallbackData :: struct { program: ^Program, - mat: mat2, + mat: mat3, +} + +program_add_mat3 :: proc(data: rawptr) { + data := cast(^UiButton_AddMat3CallbackData)data + field_pool_add_mat3(&data.program.matrix_field_pool, data.mat) +} + +field_pool_add_mat3 :: proc(pool: ^FieldPool(f32), m: mat3) { + values, _ := field_pool_get(pool, 9) + m := m + floats := cast([^]f32)&m[0, 0] + #unroll for i in 0..<9 {values[i] = floats[i]} +} + +UiButton_AddMat4CallbackData :: struct { + program: ^Program, + mat: mat4, +} + +program_add_mat4 :: proc(data: rawptr) { + data := cast(^UiButton_AddMat3CallbackData)data + field_pool_add_mat3(&data.program.matrix_field_pool, data.mat) +} + +field_pool_add_mat4 :: proc(pool: ^FieldPool(f32), m: mat4) { + values, _ := field_pool_get(pool, 16) + m := m + floats := cast([^]f32)&m[0, 0] + #unroll for i in 0..<16 {values[i] = floats[i]} } measure_text :: proc(text: cstring, style: FontStyle) -> v2 { @@ -161,16 +194,13 @@ init :: proc() { } update :: proc() { - if rl.IsMouseButtonPressed(.LEFT) { - ui_element_focus_reset(&program.ui_state) - } - matrix_add_button_callback_data := UiButton_AddMat2CallbackData { program = &program, mat = mat2{0, 1, 2, 3}, } ui_button_size_top_bar := v2{32.0, 32.0} + ui_dropdown_size_top_bar := v2{96.0, 32.0} ui_start(&program.ui_state) ui_container_begin({label = ""}) ui_button(ui_button_size_top_bar, {label = "#10#", callback = program_add_mat2, callback_data = cast(rawptr)&matrix_add_button_callback_data}) @@ -178,22 +208,22 @@ update :: proc() { ui_button(ui_button_size_top_bar, {label = "#11#"}) ui_same_line() ui_button(ui_button_size_top_bar, {label = "#12#"}) + ui_same_line() + matrix_options := enum_to_raygui_options_string(MatrixType, context.temp_allocator) + matrix_mode_ref := cast(^i32)&program.matrix_mode + ui_dropdown(ui_dropdown_size_top_bar, {label = matrix_options, active = matrix_mode_ref}) ui_container_end() ui_container_begin({label = "Matrices"}) field_pool := &program.matrix_field_pool if fixed_pool.usage(field_pool.values) == 0 { ui_text({text = "Add matrices", color = rl.WHITE}) } else { - fields := field_pool_get_allocated_elems(field_pool) - matrix_count := len(fields) / 4 - matrix_field_input_size := v2{48.0, 32.0} + inputs := fixed_pool.get_allocated_elements(program.matrix_field_pool.inputs) + matrix_count := len(inputs) / 4 + field_size := v2{48.0, 32.0} for i in 0.. UiElementId { _ui_advance_element :: proc(state: ^UiState, size: v2) -> rect2 { if state.group_element_count > 0 { if state.same_line { - state.position.x += size.x + state.style.padding + previous_element := state.elements[len(state.elements) - 1] + state.position.x += previous_element.area.width + state.style.padding state.same_line = false } else { state.position_left.y += size.y + state.style.padding diff --git a/utils.odin b/utils.odin index 5140914..c474bd6 100644 --- a/utils.odin +++ b/utils.odin @@ -1,7 +1,11 @@ package main import rl "libraries/raylib" +import "base:intrinsics" +import "core:strings" +import "core:fmt" import "core:math/linalg" +import "core:mem" // Wraps os.read_entire_file and os.write_entire_file, but they also work with emscripten. @(require_results) @@ -28,6 +32,20 @@ irect2 :: struct {x, y, width, height: i32} tri2 :: [3]v2 Bezier :: [3]v2 +/// ### MISCELANIOUS ### /// +enum_to_raygui_options_string :: proc($T: typeid, allocator: mem.Allocator) -> cstring where intrinsics.type_is_enum(T) { + b := strings.builder_make(allocator) + for element, i in T { + option := fmt.aprint(element, allocator = allocator) + strings.write_string(&b, strings.to_ada_case(option, allocator)) + strings.write_rune(&b, ';') + } + strings.builder_replace_all(&b, "_", " ") + b.buf[len(b.buf) - 1] = 0 + return cstring(raw_data(b.buf[:len(b.buf)])) +} + + /// ### RECTANGLES ### /// rect_from :: proc { rect2_from_v2,