imgui - part 2

This commit is contained in:
Synthasmagoria 2026-07-21 20:32:41 +02:00
commit b14c4720a0
2 changed files with 55 additions and 41 deletions

View file

@ -2,6 +2,7 @@ package main
import rl "libraries/raylib" import rl "libraries/raylib"
import "base:runtime" import "base:runtime"
import "core:fmt"
WINDOW_WIDTH :: 1280 WINDOW_WIDTH :: 1280
WINDOW_HEIGHT :: 720 WINDOW_HEIGHT :: 720
@ -15,6 +16,8 @@ init :: proc() {
rl.SetTargetFPS(WINDOW_FRAMERATE) rl.SetTargetFPS(WINDOW_FRAMERATE)
} }
value: i32
update :: proc() { update :: proc() {
rl.BeginDrawing() rl.BeginDrawing()
defer rl.EndDrawing() defer rl.EndDrawing()
@ -31,7 +34,9 @@ update :: proc() {
ui_button(&ui_state, ui_button_size, {label = "Hi"}) ui_button(&ui_state, ui_button_size, {label = "Hi"})
ui_same_line(&ui_state) ui_same_line(&ui_state)
ui_button(&ui_state, ui_button_size, {label = "Hi"}) ui_button(&ui_state, ui_button_size, {label = "Hi"})
ui_input(&ui_state, ui_button_size, {label = "", value = &value, min = 0, max = 10})
ui_container_end(&ui_state) ui_container_end(&ui_state)
ui_button(&ui_state, ui_button_size, {label = "notheunoehunh"})
ui_elements := ui_end(ui_state) ui_elements := ui_end(ui_state)
for element in ui_elements { for element in ui_elements {
@ -40,6 +45,9 @@ update :: proc() {
data := element.data.(UiElementData_Button) data := element.data.(UiElementData_Button)
rl.GuiButton(element.area, data.label) rl.GuiButton(element.area, data.label)
case .Input: case .Input:
data := element.data.(UiElementData_Input)
value := rl.GuiValueBox(element.area, "", data.value, data.min, data.max, true)
fmt.println(value)
case .Container: case .Container:
data := element.data.(UiElementData_Container) data := element.data.(UiElementData_Container)
if len(data.label) == 0 { if len(data.label) == 0 {
@ -47,7 +55,6 @@ update :: proc() {
} else { } else {
rl.GuiGroupBox(element.area, data.label) rl.GuiGroupBox(element.area, data.label)
} }
} }
} }

87
ui.odin
View file

@ -16,18 +16,6 @@ UiElementData :: union {
UiElementData_Container, UiElementData_Container,
} }
UiElementData_Button :: struct {
label: cstring,
}
UiElementData_Container :: struct {
label: cstring,
}
UiElementData_Input :: struct {
label: cstring,
}
UiElement :: struct { UiElement :: struct {
area: rect2, area: rect2,
type: UiElementType, type: UiElementType,
@ -47,20 +35,67 @@ UiStyle :: struct {
margin, padding: f32, margin, padding: f32,
} }
ui_start :: proc(state: ^UiState) {
clear(&state.elements)
state.position_left = state.origin
state.position = state.position_left
}
ui_end :: proc(state: UiState) -> []UiElement {
return state.elements[:]
}
UiElementData_Button :: struct {
label: cstring,
}
ui_button :: proc(state: ^UiState, size: v2, data: UiElementData_Button) { ui_button :: proc(state: ^UiState, size: v2, data: UiElementData_Button) {
area := _ui_advance_element(state, size) area := _ui_advance_element(state, size)
append(&state.elements, UiElement{area = area, type = .Button, data = data}) append(&state.elements, UiElement{area = area, type = .Button, data = data})
} }
UiElementData_Container :: struct {
label: cstring,
}
ui_container_begin :: proc(state: ^UiState, data: UiElementData_Container) { ui_container_begin :: proc(state: ^UiState, data: UiElementData_Container) {
assert(state.container == nil) assert(state.container == nil)
append(&state.elements, UiElement{area = _ui_advance_container(state), type = .Container, data = data}) append(&state.elements, UiElement{area = _ui_advance_container(state), type = .Container, data = data})
state.position_left += state.style.margin + state.style.padding
state.container = &state.elements[len(state.elements) - 1] state.container = &state.elements[len(state.elements) - 1]
} }
ui_container_end :: proc(state: ^UiState) { ui_container_end :: proc(state: ^UiState) {
assert(state.container != nil) assert(state.container != nil)
state.position_left.x = state.origin.x
state.position_left.y = state.container.area.y + state.container.area.height
state.position = state.position_left
state.container = nil state.container = nil
state.group_element_count = 0
}
UiElementData_Input :: struct {
label: cstring,
value: ^i32,
min, max: i32,
}
ui_input :: proc(state: ^UiState, size: v2, data: UiElementData_Input) {
area := _ui_advance_element(state, size)
append(&state.elements, UiElement{area = area, type = .Input, data = data})
}
ui_same_line :: proc(state: ^UiState) {
state.same_line = true
}
ui_init :: proc(state: ^UiState, style: UiStyle, origin: v2, allocator: mem.Allocator) {
state^ = {
origin = origin,
position = origin,
style = style,
elements = make(type_of(state.elements), 0, 512, allocator)
}
} }
_ui_advance_element :: proc(state: ^UiState, size: v2) -> rect2 { _ui_advance_element :: proc(state: ^UiState, size: v2) -> rect2 {
@ -91,31 +126,3 @@ _ui_advance_container :: proc(state: ^UiState) -> rect2 {
state.position += state.style.margin state.position += state.style.margin
return {**state.position, 0.0, 0.0} return {**state.position, 0.0, 0.0}
} }
ui_input :: proc(state: ^UiState, size: v2, data: UiElementData_Input) {
area := _ui_advance_element(state, size)
append(&state.elements, UiElement{area = area, type = .Input, data = data})
}
ui_same_line :: proc(state: ^UiState) {
state.same_line = true
}
ui_start :: proc(state: ^UiState) {
clear(&state.elements)
state.position_left = state.origin
state.position = state.position_left
}
ui_end :: proc(state: UiState) -> []UiElement {
return state.elements[:]
}
ui_init :: proc(state: ^UiState, style: UiStyle, origin: v2, allocator: mem.Allocator) {
state^ = {
origin = origin,
position = origin,
style = style,
elements = make(type_of(state.elements), 0, 512, allocator)
}
}