Scaling fix

This commit is contained in:
Synthasmagoria 2026-09-09 17:23:59 +02:00
commit b9d7d9ba7e
2 changed files with 10 additions and 13 deletions

View file

@ -14,6 +14,8 @@
margin: 0px;
overflow: hidden;
background-color: black;
width: 100%;
height: 100%;
}
canvas.game_canvas {
border: 0px none;
@ -23,6 +25,8 @@
margin-left: auto;
margin-right: auto;
display: block;
width: 100%;
height: 100%;
}
</style>
</head>
@ -45,7 +49,6 @@
return WebAssembly.instantiateStreaming(fetch("index.wasm"), newImports).then(function(output) {
var e = output.instance.exports;
console.log(e);
odinMemoryInterface.setExports(e);
odinMemoryInterface.setMemory(e.memory);
return successCallback(output.instance);
@ -55,16 +58,14 @@
// done setting up. At that point we can run code.
onRuntimeInitialized: () => {
var e = wasmExports;
// Calls any procedure marked with @init
e._start();
// See source/main_web/main_web.odin for main_start,
// main_update and main_end.
e.main_start();
function send_resize() {
var canvas = document.getElementById('canvas');
canvas.width = document.documentElement.clientWidth;
canvas.height = document.documentElement.clientHeight;
console.log(canvas.width, canvas.height);
e.web_window_size_changed(canvas.width, canvas.height);
}
@ -72,17 +73,11 @@
send_resize();
}, true);
// This can probably be done better: Ideally we'd feed the
// initial size to `main_start`. But there seems to be a
// race condition. `canvas` doesn't have it's correct size yet.
send_resize();
// Runs the "main loop".
function do_main_update() {
if (!e.main_update()) {
e.main_end();
// Calls procedures marked with @fini
e._end();
return;
}