This commit is contained in:
Synthasmagoria 2026-08-25 09:34:26 +02:00
commit d5793c836f
4 changed files with 73 additions and 61 deletions

View file

@ -1,6 +1,7 @@
package main
import rl "libraries/raylib"
import "core:math"
import "core:math/ease"
import "core:math/linalg"
import "core:slice"
@ -13,10 +14,10 @@ RectangleCorners :: struct {tl, tr, br, bl: v2}
rectangle_corners_from_rect :: proc "contextless" (rect: rect2) -> RectangleCorners {
return {
tl = {rect.x, rect.y},
tr = {rect.x + rect.width, rect.y},
bl = {rect.x + rect.width, rect.y + rect.height},
br = {rect.x, rect.y + rect.height}
{rect.x, rect.y},
{rect.x + rect.width, rect.y},
{rect.x + rect.width, rect.y + rect.height},
{rect.x, rect.y + rect.height}
}
}
@ -29,13 +30,22 @@ rectangle_corners_transform_mat3 :: proc "contextless" (corners: RectangleCorner
}
}
rectangle_corners_lerp :: proc "contextless" (a, b: RectangleCorners, t: f32) -> RectangleCorners {
return {
linalg.lerp(a.tl, b.tl, t),
linalg.lerp(a.tr, b.tr, t),
linalg.lerp(a.bl, b.bl, t),
linalg.lerp(a.br, b.br, t),
}
}
rectangle_corners_transform_mat2 :: proc "contextless" (corners: RectangleCorners, transform: mat2) -> RectangleCorners {
return {corners.tl * transform, corners.tr * transform, corners.br * transform, corners.bl * transform}
}
draw_animation_rectangle_corners :: proc(corners: RectangleCorners, color: rl.Color) {
rect := rect_from_corners(corners.tl, corners.tr, corners.br, corners.bl)
rl.DrawRectangleRec(rect, {**color.rgb, color.a << 1})
rl.DrawRectangleRec(rect, {**color.rgb, color.a >> 1})
rl.DrawRectangleLinesEx(rect, 2, color)
}
@ -54,12 +64,11 @@ AnimationShapes :: struct {
Animation :: struct {
matrices: []f32,
matrix_index: int,
matrix_index: f32,
matrix_count: int,
matrix_type: AnimationMatrixType,
shapes: AnimationShapes,
ease: ease.Ease,
state: AnimationState,
type: AnimationType,
}
@ -79,13 +88,6 @@ AnimationType :: enum {
Rectangle,
}
AnimationState :: enum {
Ready,
Playing,
Paused,
Finished,
}
animation_init :: proc(animation: ^Animation, matrices: []f32) {
animation^ = {
ease = .Cubic_Out,
@ -99,39 +101,44 @@ animation_init :: proc(animation: ^Animation, matrices: []f32) {
}
}
animation_play :: proc(animation: ^Animation) {
}
animation_reset :: proc(animation: ^Animation) {
animation.matrix_index = 0.0
}
animation_pause :: proc(animation: ^Animation) {
animation_update :: proc(animation: ^Animation, speed: f32) {
animation.matrix_index = min(animation.matrix_index + speed, f32(animation.matrix_count))
}
animation_update :: proc(animation: ^Animation, matrices: []mat3) {
animation_is_finished :: proc(animation: Animation) -> bool {
return animation.matrix_index == f32(animation.matrix_count)
}
animation_draw :: proc(animation: Animation) {
animation_draw :: proc(animation: Animation, global_transform: mat3) {
switch animation.type {
case .Rectangle:
shape := animation.shapes.rectangle
transformation := linalg.identity(mat3)
transform := linalg.identity(mat3)
previous, next := shape.origin, shape.origin
color_origin := cast([4]f32)(ANIMATION_COLOR_ORIGIN)
color_end := cast([4]f32)(ANIMATION_COLOR_END)
draw_animation_rectangle_corners(next, ANIMATION_COLOR_ORIGIN)
draw_animation_rectangle_corners(rectangle_corners_transform_mat3(next, global_transform), ANIMATION_COLOR_ORIGIN)
matrices := slice.reinterpret([]mat3, animation.matrices)
for m, i in matrices {
progress := f32(i + 1) / f32(len(animation.matrices))
transformation *= m
for i in 0..<animation.matrix_count {
animation_progress := f32(i + 1) / f32(animation.matrix_count)
transform *= matrices[i]
previous = next
next := rectangle_corners_transform_mat3(previous, transformation)
draw_animation_rectangle_corners(next, cast(rl.Color)linalg.lerp(color_origin, color_end, progress))
next := rectangle_corners_transform_mat3(previous, transform)
color_next := linalg.lerp(color_origin, color_end, animation_progress)
draw_animation_rectangle_corners(rectangle_corners_transform_mat3(next, global_transform), cast(rl.Color)color_next)
if f32(i) == math.floor(animation.matrix_index) {
color_previous := linalg.lerp(color_origin, color_end, animation_progress)
progress := ease.ease(animation.ease, fract(animation.matrix_index))
color := linalg.lerp(color_previous, color_next, progress)
corners := rectangle_corners_lerp(previous, next, progress)
draw_animation_rectangle_corners(corners, cast(rl.Color)color)
}
}
}
}
@ -143,7 +150,3 @@ animation_set_playback_speed :: proc(animation: ^Animation) {
animation_set_type :: proc(animation: ^Animation, type: AnimationType) {
animation.type = type
}
animation_is_finished :: proc() -> bool {
return false
}