This commit is contained in:
Synthasmagoria 2026-08-25 09:34:26 +02:00
commit d5793c836f
4 changed files with 73 additions and 61 deletions

View file

@ -5,8 +5,6 @@ import ui "libraries/snths_ui"
import "core:mem"
import "core:fmt"
import "core:math/linalg"
import "core:math/ease"
import "core:math"
import "core:strings"
import "core:os"
@ -176,6 +174,12 @@ ProgramData_DialogState :: struct {
input_text_buffers: [DIALOG_STATE_TEXT_INPUT_FIELD_SIZE][DIALOG_STATE_TEXT_INPUT_FIELD_COUNT]byte,
}
ProgramAnimationState :: enum {
Ready,
Playing,
Paused,
}
Program :: struct {
ui_context: ui.Context,
ui_element_focus: ui.ElementId,
@ -198,6 +202,8 @@ Program :: struct {
dialog_type: ProgramDialogType,
dialog_data: ProgramData_DialogState,
animation: Animation,
animation_state: ProgramAnimationState,
animation_speed: f32,
}
float_slice_get_mat3 :: proc(floats: []f32, index: int) -> ^mat3 {
@ -236,7 +242,7 @@ program_load_project :: proc(program: ^Program, path: string) -> ProjectReadErro
for val, i in program.matrix_float_pool[:program.matrix_count * 9] {
fmt.bprint(program.matrix_value_string_pool[i][:], val)
}
animation_update(&program.animation, (cast([^]mat3)(raw_data(program.matrix_float_pool)))[:program.matrix_count])
program.animation.matrix_count = program.matrix_count
return nil
}
@ -284,17 +290,16 @@ program_get_master_matrix :: proc() -> mat3 {
return master_matrix
}
program_set_transformation_state :: proc(state: AnimationState) {
if program.animation.state == state do return
previous_state := program.animation.state
program.animation.state = state
switch program.animation.state {
program_set_animation_state :: proc(state: ProgramAnimationState) {
if program.animation_state == state do return
previous_state := program.animation_state
program.animation_state = state
switch program.animation_state {
case .Ready:
animation_reset(&program.animation)
case .Playing:
case .Paused:
case .Finished:
}
}
@ -376,7 +381,7 @@ program_update :: proc() {
}
case .LoadProject:
}
animation_update(&program.animation, (cast([^]mat3)(raw_data(program.matrix_float_pool)))[:program.matrix_count])
program.animation.matrix_count = program.matrix_count
program.state = .Normal
}
}
@ -386,7 +391,8 @@ program_update :: proc() {
grid_text_clip := rect_from_area(v2{matrix_container_br.x, top_bar_container_br.y}, v2{WINDOW_WIDTH, WINDOW_HEIGHT})
draw_grid(program.grid, rect_grow(grid_text_clip, -4.0), rect_grow(grid_text_clip, -32.0))
animation_draw(program.animation)
animation_update(&program.animation, 0.01)
animation_draw(program.animation, linalg.inverse(grid_world_to_grid_matrix(program.grid.zoom, program.grid.offset)))
ui_element_focus := program.state == .Normal ? program.ui_element_focus : ui.element_id_invalid()
program.ui_element_focus = program_render_ui_and_handle_focus(&program.ui_context, ui_element_focus, program.font_style, ui_elements)
@ -528,8 +534,8 @@ program_build_workspace_ui :: proc(ctx: ^ui.Context) ->
play_button_label: cstring
button_data = new(UiElementData_Button, context.temp_allocator)
switch program.animation.state {
case .Ready, .Finished:
switch program.animation_state {
case .Ready:
button_config.label = RAYGUI_ICON_PLAY
button_data^ = {type = .StartTransformation}
case .Paused:
@ -566,10 +572,6 @@ program_build_workspace_ui :: proc(ctx: ^ui.Context) ->
return
}
grid_get_zoom_amount :: proc(zoom: v2) -> v2 {
return linalg.pow(v2{2.0, 2.0}, zoom) - 1.0
}
program_handle_mouse_workspace :: proc(mouse_state: MouseState, top_bar_container, matrix_container: ^ui.Element) -> MouseState {
mouse := rl.GetMousePosition()
mouse_wheel := rl.GetMouseWheelMoveV()
@ -675,13 +677,16 @@ program_render_ui_and_handle_focus :: proc(ctx: ^ui.Context, focus_element_id: u
program.state = .Normal
case .StartTransformation:
if program.matrix_count > 0 {
program.animation.state = .Playing
program.animation_state = .Playing
animation_reset(&program.animation)
}
case .PauseTransformation:
program.animation.state = .Paused
program.animation_state = .Paused
case .ResumeTransformation:
program.animation.state = .Playing
if animation_is_finished(program.animation) {
animation_reset(&program.animation)
}
program.animation_state = .Playing
case .ResetTransformation:
animation_reset(&program.animation)
case .SaveProjectConfirm:
@ -711,7 +716,7 @@ program_render_ui_and_handle_focus :: proc(ctx: ^ui.Context, focus_element_id: u
matrix_move_to(program.matrix_float_pool, program.matrix_value_string_pool, data.target_matrix, data.target_matrix + 1)
}
if data.type in UiButtonRecalculateFinishGroup {
animation_update(&program.animation, (cast([^]mat3)(raw_data(program.matrix_float_pool)))[:program.matrix_count])
program.animation.matrix_count = program.matrix_count
}
}
case .Slider:
@ -724,7 +729,7 @@ program_render_ui_and_handle_focus :: proc(ctx: ^ui.Context, focus_element_id: u
focus_element_id = element.id
}
if value_previous != data.value^ && .UpdateMatrix in data.tag {
animation_update(&program.animation, (cast([^]mat3)(raw_data(program.matrix_float_pool)))[:program.matrix_count])
program.animation.matrix_count = program.matrix_count
}
case .InputText:
data := cast(^UiElementData_TextInput)element.data