Minor fixes
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6bd838968d
commit
dbdd0e9bab
5 changed files with 75 additions and 35 deletions
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@ -40,6 +40,15 @@ rectangle_corners_lerp :: proc "contextless" (a, b: RectangleCorners, t: f32) ->
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}
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}
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rectangle_corners_add :: proc "contextless" (corners: RectangleCorners, translation: v2) -> RectangleCorners {
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return {
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corners.tl + translation,
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corners.tr + translation,
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corners.br + translation,
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corners.bl + translation,
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}
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}
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rectangle_corners_move_corner :: proc "contextless" (corners: RectangleCorners, position: v2, corner: RectangleCornersCorner) -> RectangleCorners {
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corners := corners
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switch corner {
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@ -147,6 +156,10 @@ animation_is_finished :: proc(animation: Animation) -> bool {
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return animation.matrix_index == f32(animation.matrix_count)
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}
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animation_get_eased_progress :: proc(animation: Animation) -> f32 {
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return math.floor(animation.matrix_index) + ease.ease(animation.ease, fract(animation.matrix_index))
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}
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animation_draw :: proc(animation: Animation, global_transform: mat3) {
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switch animation.type {
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case .Rectangle:
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@ -9,8 +9,12 @@ Grid :: struct {
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world_position, world_size, offset: v2,
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}
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grid_get_zoom :: proc(zoom: v2) -> v2 {
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return linalg.pow(v2{2.0, 2.0}, zoom) - 1.0
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}
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grid_world_to_grid_matrix :: proc(zoom, offset: v2) -> mat3 {
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zoom_amount := linalg.pow(v2{2.0, 2.0}, zoom) - 1.0
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zoom_amount := grid_get_zoom(zoom)
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return (
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mat3 {
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1, 0, 0,
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@ -55,6 +55,7 @@ ElementConfiguration :: struct {
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margin, padding: v2,
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}
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// TODO (Synthas): Element type can be removed since it is implemented by the user
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ElementType :: enum {
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Container,
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Button,
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@ -64,16 +65,7 @@ ElementType :: enum {
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Dropdown,
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Label,
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Divider,
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Custom0,
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Custom1,
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Custom2,
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Custom3,
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Custom4,
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Custom5,
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Custom6,
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Custom7,
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Custom8,
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Custom9,
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Custom0, Custom1, Custom2, Custom3, Custom4, Custom5, Custom6, Custom7, Custom8, Custom9,
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}
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@rodata element_type_input := bit_set[ElementType] {.InputFloat}
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77
program.odin
77
program.odin
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@ -185,6 +185,7 @@ ProgramAnimationState :: enum {
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MouseDraggableType :: enum {
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Point,
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RectangleCorner,
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Rectangle,
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}
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MouseDraggable_Point :: struct {
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@ -197,9 +198,14 @@ MouseDraggable_RectangleCornerData :: struct {
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corner_ref: ^v2,
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}
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MouseDraggable_RectangleData :: struct {
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corners: ^RectangleCorners,
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}
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MouseDraggable :: union {
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MouseDraggable_Point,
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MouseDraggable_RectangleCornerData,
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MouseDraggable_RectangleData,
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}
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Program :: struct {
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@ -446,6 +452,7 @@ program_update :: proc() {
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corner = .Br,
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corners_ref = &animation.shapes.rectangle,
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corner_ref = &animation.shapes.rectangle.br})
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append(&program.mouse_draggables, MouseDraggable_RectangleData{&animation.shapes.rectangle})
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}
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}
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@ -587,8 +594,10 @@ program_build_workspace_ui :: proc(ctx: ^ui.Context) ->
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ui.same_line()
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ui.element(.Button, button_dimensions, button_config, button_data)
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divider_dimensions := ui.Dimensions{ui.Size_Pixels(4.0), ui.Size_Percentage(1.0)}
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divider_config := ui.ElementConfiguration{margin = 8.0, color = ui.col(rl.WHITE)}
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divider_dimensions := ui.Dimensions{ui.Size_Pixels(1.0), ui.Size_Percentage(1.0)}
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// TODO (synthas): Use raygui border theme color for consistency
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// TODO (synthas): Padding and margin doesn't work here for some reason
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divider_config := ui.ElementConfiguration{padding = 4.0, color = ui.col(rl.WHITE)}
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ui.same_line()
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ui.element(.Divider, divider_dimensions, divider_config)
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@ -638,24 +647,16 @@ program_handle_mouse :: proc(mouse_state: MouseState, top_bar_container, matrix_
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world_to_grid_matrix := grid_world_to_grid_matrix(program.grid.zoom, program.grid.offset)
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grid_to_world_matrix := linalg.inverse(world_to_grid_matrix)
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for draggable in program.mouse_draggables {
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switch draggable in draggable {
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case MouseDraggable_Point:
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position_world := (v3{**draggable.ref^, 1.0} * grid_to_world_matrix).xy
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rl.DrawCircleV(position_world, program.mouse_draggable_radius, ANIMATION_COLOR_ORIGIN)
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case MouseDraggable_RectangleCornerData:
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position_world := (v3{**draggable.corner_ref^, 1.0} * grid_to_world_matrix).xy
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rl.DrawCircleV(position_world, program.mouse_draggable_radius, ANIMATION_COLOR_ORIGIN)
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}
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}
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mouse_state := mouse_state
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switch mouse_state {
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state_label: switch mouse_state {
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case .Hover:
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if rect_has_point(rect2(matrix_container.area), mouse) {
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return .HoverMatrices
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mouse_state = .HoverMatrices
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break state_label
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}
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if rect_has_point(rect2(top_bar_container.area), mouse) {
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return mouse_state
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break state_label
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}
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if rl.IsMouseButtonPressed(.LEFT) {
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for draggable in program.mouse_draggables {
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@ -664,24 +665,36 @@ program_handle_mouse :: proc(mouse_state: MouseState, top_bar_container, matrix_
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circle_position := (v3{**draggable.ref^, 1.0} * grid_to_world_matrix).xy
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if linalg.distance(mouse, circle_position) <= program.mouse_draggable_radius {
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program.mouse_current_draggable = draggable
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return .DraggingDraggable
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mouse_state = .DraggingDraggable
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break state_label
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}
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case MouseDraggable_RectangleCornerData:
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circle_position := (v3{**draggable.corner_ref^, 1.0} * grid_to_world_matrix).xy
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if linalg.distance(mouse, circle_position) <= program.mouse_draggable_radius {
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program.mouse_current_draggable = draggable
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return .DraggingDraggable
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mouse_state = .DraggingDraggable
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break state_label
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}
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case MouseDraggable_RectangleData:
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corners_world := rectangle_corners_transform_mat3(draggable.corners^, grid_to_world_matrix)
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rect := rect_from(corners_world.tl, corners_world.tr, corners_world.br, corners_world.bl)
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if rect_has_point(rect, mouse) {
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program.mouse_current_draggable = draggable
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mouse_state = .DraggingDraggable
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break state_label
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}
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}
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}
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return .DraggingGrid
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mouse_state = .DraggingGrid
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break state_label
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}
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program.grid.zoom_previous = program.grid.zoom
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grid_zoom_dimension_lock := v2{1.0 - f32(int(program.grid_zoom_y_only)), 1.0 - f32(int(program.grid_zoom_x_only))}
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program.grid.zoom += grid_zoom_dimension_lock * mouse_wheel.y * 0.01
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case .DraggingDraggable:
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if !rl.IsMouseButtonDown(.LEFT) {
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return .Hover
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mouse_state = .Hover
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break state_label
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}
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draggable := program.mouse_current_draggable
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switch draggable in draggable {
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@ -691,18 +704,36 @@ program_handle_mouse :: proc(mouse_state: MouseState, top_bar_container, matrix_
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position := (v3{**mouse, 1.0} * world_to_grid_matrix).xy
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corners := rectangle_corners_move_corner(draggable.corners_ref^, position, draggable.corner)
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draggable.corners_ref^ = corners
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case MouseDraggable_RectangleData:
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mouse_delta_grid := rl.GetMouseDelta() * grid_get_zoom(program.grid.zoom)
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draggable.corners^ = rectangle_corners_add(draggable.corners^, mouse_delta_grid)
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}
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case .DraggingGrid:
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program.grid.offset -= rl.GetMouseDelta()
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if !rl.IsMouseButtonDown(.LEFT) {
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return .Hover
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mouse_state = .Hover
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break state_label
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}
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case .HoverMatrices:
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program.matrix_scroll = max(0, program.matrix_scroll - mouse_wheel.y * program.matrix_scroll_speed)
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if !rect_has_point(rect2(matrix_container.area), mouse) {
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return .Hover
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mouse_state = .Hover
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break state_label
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}
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}
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for draggable in program.mouse_draggables {
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switch draggable in draggable {
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case MouseDraggable_Point:
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position_world := (v3{**draggable.ref^, 1.0} * grid_to_world_matrix).xy
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rl.DrawCircleV(position_world, program.mouse_draggable_radius, ANIMATION_COLOR_ORIGIN)
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case MouseDraggable_RectangleCornerData:
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position_world := (v3{**draggable.corner_ref^, 1.0} * grid_to_world_matrix).xy
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rl.DrawCircleV(position_world, program.mouse_draggable_radius, ANIMATION_COLOR_ORIGIN)
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case MouseDraggable_RectangleData:
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}
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}
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return mouse_state
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}
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@ -736,7 +767,7 @@ program_render_ui_and_handle_focus :: proc(ctx: ^ui.Context, focus_element_id: u
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rl.GuiGroupBox(area, element.label)
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case .Matrix:
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element_matrix_index := f32(data.matrix_index + 1)
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animation_matrix_index := program.animation.matrix_index
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animation_matrix_index := animation_get_eased_progress(program.animation)
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matrix_animation_distance := element_matrix_index - animation_matrix_index
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alpha := max(0.0, 1.0 - abs(matrix_animation_distance))
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color := rl.Color{128, 255, 128, u8(alpha * 64.0)}
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@ -863,7 +894,7 @@ program_render_ui_and_handle_focus :: proc(ctx: ^ui.Context, focus_element_id: u
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case .Label:
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rl.DrawTextEx(font_style.font, element.label, rect_get_tl(area), font_style.size, font_style.spacing, color)
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case .Divider:
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rl.DrawRectangleRec(area, color)
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rl.DrawRectangleRec(rect2(ui.get_element_outer_area(element)), color)
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case:
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rl.DrawRectangleRec(area, rl.MAGENTA)
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}
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@ -163,7 +163,7 @@ rect_translate :: proc {rect2_translate, irect2_translate}
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}
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rect_from :: proc {rect2_from_v2, irect2_from_iv2}
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rect_from :: proc {rect2_from_v2, irect2_from_iv2, rect2_from_corners, irect2_from_corners}
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@(private="file") rect2_from_v2 :: proc "contextless" (position, size: v2) -> rect2 {
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return {position.x, position.y, size.x, size.y}
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