initial
This commit is contained in:
commit
ded8dbba8c
199 changed files with 367950 additions and 0 deletions
37
build_web.sh
Executable file
37
build_web.sh
Executable file
|
|
@ -0,0 +1,37 @@
|
|||
#!/bin/bash -eu
|
||||
|
||||
# Point this to where you installed emscripten. Optional on systems that already
|
||||
# have `emcc` in the path.
|
||||
EMSCRIPTEN_SDK_DIR="$HOME/programs/emsdk"
|
||||
OUT_DIR="build/web"
|
||||
|
||||
mkdir -p $OUT_DIR
|
||||
|
||||
export EMSDK_QUIET=1
|
||||
[[ -f "$EMSCRIPTEN_SDK_DIR/emsdk_env.sh" ]] && . "$EMSCRIPTEN_SDK_DIR/emsdk_env.sh"
|
||||
|
||||
# Note RAYLIB_WASM_LIB=env.o -- env.o is an internal WASM object file. You can
|
||||
# see how RAYLIB_WASM_LIB is used inside <odin>/vendor/raylib/raylib.odin.
|
||||
#
|
||||
# The emcc call will be fed the actual raylib library file. That stuff will end
|
||||
# up in env.o
|
||||
#
|
||||
# Note that there is a rayGUI equivalent: -define:RAYGUI_WASM_LIB=env.o
|
||||
odin build . -target:js_wasm32 -build-mode:obj -define:RAYLIB_WASM_LIB=env.o -define:RAYGUI_WASM_LIB=env.o -vet -strict-style -out:$OUT_DIR/game.wasm.obj
|
||||
|
||||
ODIN_PATH=$(odin root)
|
||||
|
||||
cp $ODIN_PATH/core/sys/wasm/js/odin.js $OUT_DIR
|
||||
|
||||
files="$OUT_DIR/game.wasm.obj libraries/raylib/wasm/libraylib.a libraries/raylib/wasm/libraygui.a"
|
||||
|
||||
# index_template.html contains the javascript code that calls the procedures in
|
||||
# source/main_web/main_web.odin
|
||||
flags="-Oz -sASSERTIONS=0 --closure 0 -sEXPORTED_RUNTIME_METHODS=['HEAPF32'] -sUSE_GLFW=3 -sWASM_BIGINT -sWARN_ON_UNDEFINED_SYMBOLS=0 -sDECLARE_ASM_MODULE_EXPORTS=0 --shell-file index_template.html --preload-file assets"
|
||||
|
||||
# For debugging: Add `-g` to `emcc` (gives better error callstack in chrome)
|
||||
emcc -o $OUT_DIR/index.html $files $flags
|
||||
|
||||
rm $OUT_DIR/game.wasm.obj
|
||||
|
||||
echo "Web build created in ${OUT_DIR}"
|
||||
Loading…
Add table
Add a link
Reference in a new issue