package main import rl "libraries/raylib" import ui "libraries/snths_ui" import "core:fmt" import "core:math/linalg" import "core:math/ease" RAYGUI_ICON_PLAY :: "#131#" RAYGUI_ICON_PAUSE :: "#132#" RAYGUI_ICON_RESET :: "#211#" TRANSFORMATION_RECTANGLE_COLOR_ORIGIN :: rl.RED TRANSFORMATION_RECTANGLE_COLOR_MIDDLE :: rl.MAGENTA TRANSFORMATION_RECTANGLE_COLOR_NEXT :: rl.GRAY TRANSFORMATION_RECTANGLE_COLOR_LAST :: rl.BLUE UiContainerType :: enum { Normal, Matrix, Scroll, } UiElementData_Container :: struct { type: UiContainerType, thickness: f32, scroll: f32, } UiElementData_Slider :: struct { min, max: f32, value: ^f32, } UiElementData_FloatInput :: struct { value: ^f32, value_string: cstring, tag: bit_set[enum{UpdateMatrix}], } UiElementData_Dropdown :: struct { value: ^i32, } UiButtonType :: enum { AddIdentity, AddTranslation, AddScale, AddRotation, AddTranslationMatrixConfirm, AddScaleMatrixConfirm, AddRotationMatrixConfirm, ExitDialog, StartTransformation, PauseTransformation, ResumeTransformation, ResetTransformation, } UiButtonRecalculateFinishGroup :: bit_set[UiButtonType]{ .AddIdentity, .AddTranslationMatrixConfirm, .AddScaleMatrixConfirm, .AddRotationMatrixConfirm, } UiElementData_Button :: struct { type: UiButtonType, options: cstring, } UI_ALLOWED_FOCUS :: bit_set[ui.ElementType]{.InputFloat} MatrixTypes :: enum { Identity, Translation, Scale, Rotation, } @rodata matrix_add_hotkeys := [MatrixTypes]rl.KeyboardKey { .Identity = rl.KeyboardKey.I, .Translation = rl.KeyboardKey.T, .Scale = rl.KeyboardKey.S, .Rotation = rl.KeyboardKey.R, } FontStyle :: struct { font: rl.Font, size, spacing: f32 } ProgramState :: enum { Normal, Message, Dialog, } MouseState :: enum { Hover, DraggingGrid, HoverMatrices, } ProgramDialogType :: enum { CreateTranslationMatrix, CreateScaleMatrix, CreateRotationMatrix, } @rodata program_dialog_messages := [ProgramDialogType]cstring { .CreateTranslationMatrix = "Create tranlation matrix", .CreateScaleMatrix = "Create scale matrix", .CreateRotationMatrix = "Create rotation matrix", } ProgramMessageType :: enum { ChangeMatrixTypeClearData, } @rodata program_messages := [ProgramMessageType]cstring { .ChangeMatrixTypeClearData = "Changing the matrix type will delete all current matrices.\nAre you sure you want to do this?", } program: Program InputFloatField :: [32]byte MATRIX_POOL_SIZE :: 4096 DIALOG_STATE_INPUT_FIELD_COUNT :: 16 ProgramData_DialogState :: struct { input_value_strings: [DIALOG_STATE_INPUT_FIELD_COUNT]InputFloatField, input_values: [DIALOG_STATE_INPUT_FIELD_COUNT]f32, } Program :: struct { ui_context: ui.Context, ui_element_focus: ui.ElementId, ui_overlay_context: ui.Context, ui_overlay_element_focus: ui.ElementId, ui_overlay_queue_focus_first: bool, matrix_float_pool: []f32, matrix_value_string_pool: []InputFloatField, matrix_create_dropdown_value: MatrixTypes, matrix_count: int, matrix_scroll: f32, matrix_scroll_speed: f32, mouse_state: MouseState, grid: Grid, font_style: FontStyle, state: ProgramState, message_type: ProgramMessageType, dialog_type: ProgramDialogType, dialog_data: ProgramData_DialogState, animation_data: AnimationData, animation_state: AnimationState, animations: [AnimationType]AnimationInterface, animation: AnimationInterface, animation_matrix_index: int, animation_matrix_progress: f32, animation_speed: f32, animation_ease: ease.Ease, } AnimationData :: struct { rectangle: AnimationData_Rectangle, } AnimationState :: enum { Ready, Playing, Paused, Finished, } Grid :: struct { area: rect2, inner_area: rect2, zoom: f32, } matrix_pool_max :: proc() -> int { return len(program.matrix_float_pool) / 9 } matrix_pool_get_mat3 :: proc() -> (value_strings: []InputFloatField, values: []f32) { assert(program.matrix_count + 1 < matrix_pool_max(), "Max matrix count exceeded") value_strings = program.matrix_value_string_pool[program.matrix_count * 9 : program.matrix_count * 9 + 9] values = program.matrix_float_pool[program.matrix_count * 9 : program.matrix_count * 9 + 9] for &str in value_strings { str[0] = '0' } program.matrix_count += 1 return value_strings, values } program_show_dialog :: proc(program: ^Program, dialog_type: ProgramDialogType) { program.dialog_data = {} program.ui_overlay_queue_focus_first = true program.state = .Dialog program.dialog_type = dialog_type } program_show_mesasge :: proc(program: ^Program, message: ProgramMessageType) { program.state = .Message program.message_type = message } program_init :: proc(allocator := context.allocator) { program.matrix_float_pool = make(type_of(program.matrix_float_pool), MATRIX_POOL_SIZE) program.matrix_value_string_pool = make(type_of(program.matrix_value_string_pool), MATRIX_POOL_SIZE) program.matrix_scroll_speed = 32.0 program.font_style = { font = rl.GetFontDefault(), size = 16.0, spacing = 1.0 } program.grid = { area = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, inner_area = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, zoom = 1.0, } ui.init(&program.ui_context, 4000, ui_measure_text, &program.font_style, allocator) program.ui_element_focus = ui.element_id_invalid() ui.init(&program.ui_overlay_context, 200, ui_measure_text, &program.font_style, allocator) program.ui_overlay_element_focus = ui.element_id_invalid() animation_rectangle := RectangleCorners {{320.0, 320.0}, {352.0, 320.0}, {352.0, 352.0}, {320.0, 352.0}} program.animation_data = { rectangle = {animation_rectangle,animation_rectangle,animation_rectangle,animation_rectangle,animation_rectangle}, } program.animations = { .Rectangle = animation_create_rectangle(&program.animation_data.rectangle) } program.animation = program.animations[.Rectangle] program.animation_speed = 0.02 program.animation_ease = .Quadratic_Out } program_get_master_matrix :: proc() -> mat3 { matrices := (cast([^]mat3)raw_data(program.matrix_float_pool))[:program.matrix_count] master_matrix := linalg.identity_matrix(mat3) #reverse for mat in matrices { master_matrix *= mat } return master_matrix } program_set_transformation_state :: proc(state: AnimationState) { if program.animation_state == state { return } previous_state := program.animation_state program.animation_state = state switch program.animation_state { case .Ready: program.animation_matrix_index = -1 program.animation.reset(&program.animation) case .Playing: case .Paused: case .Finished: } } program_update :: proc() { ui_elements, matrix_container := program_build_workspace_ui(&program.ui_context) ui_overlay_elements: []ui.Element switch program.state { case .Normal: program.mouse_state = program_handle_mouse_workspace(program.mouse_state, matrix_container) if rl.IsKeyPressed(.TAB) { program.ui_element_focus = ui.focus_next_element(program.ui_element_focus, ui_elements, UI_ALLOWED_FOCUS) } for hotkey, index in matrix_add_hotkeys { if rl.IsKeyPressed(hotkey) { switch index { case .Identity: program_add_identity_matrix() program.ui_overlay_queue_focus_first = true case .Translation: program_show_dialog(&program, .CreateTranslationMatrix) program.ui_overlay_queue_focus_first = true case .Scale: program_show_dialog(&program, .CreateScaleMatrix) program.ui_overlay_queue_focus_first = true case .Rotation: program_show_dialog(&program, .CreateRotationMatrix) program.ui_overlay_queue_focus_first = true } } } case .Message: case .Dialog: ui_overlay_elements = program_build_dialog_ui(&program.ui_overlay_context, program.dialog_type) if rl.IsKeyPressed(.TAB) { program.ui_overlay_element_focus = ui.focus_next_element(program.ui_overlay_element_focus, ui_overlay_elements, UI_ALLOWED_FOCUS) } if rl.IsKeyDown(.ENTER) { vals := program.dialog_data.input_values switch program.dialog_type { case .CreateTranslationMatrix: program_add_translation_matrix(vals[0], vals[1], vals[2]) case .CreateScaleMatrix: program_add_scalar_matrix(vals[0], vals[1], vals[2]) case .CreateRotationMatrix: program_add_rotation_matrix(vals[0]) } program.animation.update_last(&program.animation, program_get_master_matrix()) program.state = .Normal } } grid := program.grid grid_inner_position := rect_get_tl(grid.inner_area) draw_grid(grid.area, {32.0, 32.0}, rl.GRAY) if program.animation_state == .Playing { program.animation_matrix_progress += program.animation_speed * delta_time_fraction() if program.animation_matrix_progress >= 1.0 { program.animation_matrix_progress = 1.0; } program.animation.update(&program.animation, ease.ease(program.animation_ease, program.animation_matrix_progress)) } switch program.animation_state { case .Ready: program.animation.draw_idle(program.animation) case .Playing, .Paused, .Finished: program.animation.draw_active(program.animation) } ui_element_focus := program.state == .Normal ? program.ui_element_focus : ui.element_id_invalid() program.ui_element_focus = program_render_ui_and_handle_focus(&program.ui_context, ui_element_focus, program.font_style, ui_elements) if len(ui_overlay_elements) > 0 { rl.DrawRectangle(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, {0, 0, 0, 192}) program.ui_overlay_element_focus = program_render_ui_and_handle_focus( &program.ui_overlay_context, program.ui_overlay_element_focus, program.font_style, ui_overlay_elements) } if program.ui_overlay_queue_focus_first { program.ui_overlay_queue_focus_first = false program.ui_overlay_element_focus = ui.focus_next_element({container_index = 0, element_index = 0}, ui_overlay_elements, UI_ALLOWED_FOCUS) } } program_add_identity_matrix :: proc() { value_strings, values := matrix_pool_get_mat3() value_strings[0][0] = '1' values[0] = 1.0 value_strings[4][0] = '1' values[4] = 1.0 value_strings[8][0] = '1' values[8] = 1.0 } program_add_translation_matrix :: proc(x, y, z: f32) { value_strings, values := matrix_pool_get_mat3() value_strings[0][0] = '1' values[0] = 1.0 value_strings[4][0] = '1' values[4] = 1.0 fmt.bprint(value_strings[6][:], x) values[6] = x fmt.bprint(value_strings[7][:], y) values[7] = y fmt.bprint(value_strings[8][:], z) values[8] = z } program_add_scalar_matrix :: proc(x, y, z: f32) { value_strings, values := matrix_pool_get_mat3() fmt.bprint(value_strings[0][:], x) values[0] = x fmt.bprint(value_strings[4][:], y) values[4] = y fmt.bprint(value_strings[8][:], z) values[8] = z } program_add_rotation_matrix :: proc(angle: f32) { value_strings, values := matrix_pool_get_mat3() rotmat := linalg.matrix2_rotate_f32(angle) fmt.bprint(value_strings[0][:], rotmat[0, 0]) values[0] = rotmat[0, 0] fmt.bprint(value_strings[1][:], rotmat[0, 1]) values[1] = rotmat[0, 1] fmt.bprint(value_strings[3][:], rotmat[1, 0]) values[3] = rotmat[1, 0] fmt.bprint(value_strings[4][:], rotmat[1, 1]) values[4] = rotmat[1, 1] } ui_labeled_input_float_element :: proc(label: cstring, margin: f32, value: ^f32, value_string: ^InputFloatField, allocator := context.temp_allocator) -> ^ui.Element { label := fmt.ctprintf("%s: ", label) label_element := ui.element(.Label, {}, {label = label, color = ui.col(rl.WHITE), margin = margin}) dimensions := ui.Dimensions{ui.Size_Pixels(64.0), ui.dimensions_pixels(ui.rect_get_size(ui.get_element_outer_area(label_element^))).height} ui.same_line() input_data := new(UiElementData_FloatInput, context.temp_allocator) input_data^ = {value = value, value_string = cstring(&value_string[0])} return ui.element(.InputFloat, dimensions, {margin = margin}, input_data) } program_build_dialog_ui :: proc(ctx: ^ui.Context, dialog_type: ProgramDialogType) -> []ui.Element { size := v2{WINDOW_WIDTH, WINDOW_HEIGHT} container_margin := size * 0.33 element_margin: f32 = 4.0 dialog_data := &program.dialog_data dialog_type_to_button_type := [ProgramDialogType]UiButtonType { .CreateTranslationMatrix = .AddTranslationMatrixConfirm, .CreateScaleMatrix = .AddScaleMatrixConfirm, .CreateRotationMatrix = .AddRotationMatrixConfirm, } button_type := dialog_type_to_button_type[program.dialog_type] ui.start(ctx, V2_ZERO, {WINDOW_WIDTH, WINDOW_HEIGHT}) ui.container_begin(ui.dimensions_auto(), {margin = container_margin, padding = 8.0}) switch dialog_type { case .CreateTranslationMatrix, .CreateScaleMatrix: ui.element(.Label, {}, {label = program_dialog_messages[program.dialog_type], color = ui.col(rl.WHITE), margin = element_margin}) ui_labeled_input_float_element("X", 4.0, &dialog_data.input_values[0], &dialog_data.input_value_strings[0]) ui_labeled_input_float_element("Y", 4.0, &dialog_data.input_values[1], &dialog_data.input_value_strings[1]) ui_labeled_input_float_element("Z", 4.0, &dialog_data.input_values[2], &dialog_data.input_value_strings[2]) case .CreateRotationMatrix: ui.element(.Label, {}, {label = program_dialog_messages[program.dialog_type], color = ui.col(rl.WHITE), margin = element_margin}) ui_labeled_input_float_element("Angle", 4.0, &dialog_data.input_values[0], &dialog_data.input_value_strings[0]) } button_data: ^UiElementData_Button button_data = new(UiElementData_Button, context.temp_allocator) button_data^ = {type = button_type} ui.element(.Button, ui.dimensions_pixels({96.0, 32.0}), {label = "Add", margin = element_margin}, button_data) button_data = new(UiElementData_Button, context.temp_allocator) button_data^ = {type = .ExitDialog} ui.same_line() ui.element(.Button, ui.dimensions_pixels({96.0, 32.0}), {label = "Cancel", margin = element_margin}, button_data) ui.container_end() return ui.end() } program_build_workspace_ui :: proc(ctx: ^ui.Context) -> (elements: []ui.Element, matrix_container: ^ui.Element) { ui.start(ctx, {0, 0}, {WINDOW_WIDTH, WINDOW_HEIGHT}) top_bar_container_config := ui.ElementConfiguration {margin = 4.0} top_bar_element_margin: f32 = 4.0 top_bar_container := ui.container_begin({ui.Size_Percentage(1.0), ui.Size_Pixels(48.0)}, top_bar_container_config) top_bar_inner_height := ui.get_element_inner_area(top_bar_container^).height top_bar_button_dimensions := ui.Dimensions {ui.Size_Pixels(top_bar_inner_height), ui.Size_Pixels(top_bar_inner_height)} top_bar_button_config := ui.ElementConfiguration {margin = top_bar_element_margin} top_bar_dropdown_dimensions := ui.Dimensions {ui.Size_Pixels(160.0), ui.Size_Percentage(1.0)} top_bar_dropdown_config := ui.ElementConfiguration {margin = top_bar_element_margin} { button_config := top_bar_button_config button_dimensions := top_bar_button_dimensions button_data: ^UiElementData_Button button_data = new(UiElementData_Button, context.temp_allocator) button_config.label = "I" button_data^ = {type = .AddIdentity} ui.element(.Button, button_dimensions, button_config, button_data) button_data = new(UiElementData_Button, context.temp_allocator) button_config.label = "T" button_data^ = {type = .AddTranslation} ui.same_line() ui.element(.Button, button_dimensions, button_config, button_data) button_data = new(UiElementData_Button, context.temp_allocator) button_config.label = "S" button_data^ = {type = .AddScale} ui.same_line() ui.element(.Button, button_dimensions, button_config, button_data) button_data = new(UiElementData_Button, context.temp_allocator) button_config.label = "R" button_data^ = {type = .AddRotation} ui.same_line() ui.element(.Button, button_dimensions, button_config, button_data) play_button_label: cstring button_data = new(UiElementData_Button, context.temp_allocator) switch program.animation_state { case .Ready, .Finished: button_config.label = RAYGUI_ICON_PLAY button_data^ = {type = .StartTransformation} case .Paused: button_config.label = RAYGUI_ICON_PLAY button_data^ = {type = .ResumeTransformation} case .Playing: button_config.label = RAYGUI_ICON_PAUSE button_data^ = {type = .PauseTransformation} } ui.same_line() ui.element(.Button, button_dimensions, button_config, button_data) button_data = new(UiElementData_Button, context.temp_allocator) button_config.label = RAYGUI_ICON_RESET button_data^ = {type = .ResetTransformation} ui.same_line() ui.element(.Button, button_dimensions, button_config, button_data) } ui.container_end() side_bar_container_config := ui.ElementConfiguration {margin = 4.0} side_bar_container_data := new(UiElementData_Container, context.temp_allocator) side_bar_container_data^ = {type = .Scroll, scroll = program.matrix_scroll} matrix_container = ui.container_begin({ui.Size_Percentage(0.2), ui.Size_PercentageRemainder(1.0)}, side_bar_container_config, side_bar_container_data) for i in 0.. MouseState { mouse := rl.GetMousePosition() switch mouse_state { case .Hover: if rl.IsMouseButtonPressed(.LEFT) { return .DraggingGrid } else if rect_has_point(rect2(matrix_container.area), mouse) { return .HoverMatrices } case .DraggingGrid: program.grid.inner_area = rect_translate(program.grid.inner_area, rl.GetMouseDelta()) if !rl.IsMouseButtonDown(.LEFT) { return .Hover } case .HoverMatrices: program.matrix_scroll = max(0, program.matrix_scroll - rl.GetMouseWheelMove() * program.matrix_scroll_speed) if !rect_has_point(rect2(matrix_container.area), mouse) { return .Hover } } return mouse_state } program_render_ui_and_handle_focus :: proc(ctx: ^ui.Context, focus_element_id: ui.ElementId, font_style: FontStyle, elements: []ui.Element) -> (focus: ui.ElementId) { scissor_container: ^ui.Element render_above: ui.Element render_above.id = ui.element_id_invalid() focus_element_id := focus_element_id for &element in elements { offset: v2 if scissor_container != nil { if element.id.container_index < scissor_container.id.container_index { rl.EndScissorMode() scissor_container = nil } else { offset.y = -(cast(^UiElementData_Container)scissor_container.data).scroll } } area := rect_translate(rl.Rectangle(element.area), offset) color := rl.Color(element.color) #partial switch element.type { case .Container: dim := rl.Color {0, 0, 0, 192} if element.data != nil { data := cast(^UiElementData_Container)element.data switch data.type { case .Normal: rl.DrawRectangleRounded(area, 0.1, 4.0, dim) rl.GuiGroupBox(area, element.label) case .Matrix: matrix_area := ui.rect_grow(ui.rect2(area), element.margin / 2.0) tl, tr, br, bl := ui.rect_get_corners(matrix_area) col := rl.WHITE hook_length: f32 = 4.0 rl.DrawLineEx(tl, bl, data.thickness, col) rl.DrawLineEx(tl, tl + V2_RIGHT * hook_length, data.thickness, col) rl.DrawLineEx(bl, bl + V2_RIGHT * hook_length, data.thickness, col) rl.DrawLineEx(tr, br, data.thickness, col) rl.DrawLineEx(tr, tr + V2_LEFT * hook_length, data.thickness, col) rl.DrawLineEx(br, br + V2_LEFT * hook_length, data.thickness, col) case .Scroll: rl.DrawRectangleRounded(area, 0.1, 4.0, dim) rl.GuiGroupBox(area, element.label) scissor_container = &element rl.BeginScissorMode(**rect2_to_irect2(area)) } } else { rl.DrawRectangleRounded(area, 0.1, 4.0, dim) rl.GuiGroupBox(area, element.label) } case .Button: if (rl.GuiButton(area, element.label)) { if element.data == nil { break } data := cast(^UiElementData_Button)element.data switch data.type { case .AddIdentity: program_add_identity_matrix() case .AddTranslation: program_show_dialog(&program, .CreateTranslationMatrix) case .AddScale: program_show_dialog(&program, .CreateScaleMatrix) case .AddRotation: program_show_dialog(&program, .CreateRotationMatrix) case .AddTranslationMatrixConfirm: inputs := program.dialog_data.input_values program_add_translation_matrix(inputs[0], inputs[1], inputs[2]) program.state = .Normal case .AddScaleMatrixConfirm: inputs := program.dialog_data.input_values program_add_scalar_matrix(inputs[0], inputs[1], inputs[2]) program.state = .Normal case .AddRotationMatrixConfirm: program_add_rotation_matrix(program.dialog_data.input_values[0]) program.state = .Normal case .ExitDialog: program.state = .Normal case .StartTransformation: if program.matrix_count > 0 { program.animation_state = .Playing program.animation.reset(&program.animation) program.animation.next_matrix(&program.animation, (cast(^mat3)raw_data(program.matrix_float_pool))^) } case .PauseTransformation: program.animation_state = .Paused case .ResumeTransformation: program.animation_state = .Playing case .ResetTransformation: program.animation.reset(&program.animation) } if data.type in UiButtonRecalculateFinishGroup { program.animation.update_last(&program.animation, program_get_master_matrix()) } } case .Slider: data := cast(^UiElementData_Slider)element.data rl.GuiSlider(area, element.label, "", data.value, data.min, data.max) case .InputFloat: data := cast(^UiElementData_FloatInput)element.data value_previous := data.value^ if rl.GuiValueBoxFloat(area, element.label, data.value_string, data.value, focus_element_id == element.id) == 1 { focus_element_id = element.id } if value_previous != data.value^ && .UpdateMatrix in data.tag { program.animation.update_last(&program.animation, program_get_master_matrix()) } case .Dropdown: assert(element.data != nil, "Element data cannot be nil when creating a dropdown") data := cast(^UiElementData_Dropdown)element.data if focus_element_id == element.id { render_above = element } else { if rl.GuiDropdownBox(area, element.label, data.value, focus_element_id == element.id) { if focus_element_id == element.id { focus_element_id = ui.element_id_invalid() } else { focus_element_id = element.id } } } case .Label: rl.DrawTextEx(font_style.font, element.label, rect_get_tl(area), font_style.size, font_style.spacing, color) case: rl.DrawRectangleRec(area, rl.MAGENTA) } } if scissor_container != nil { rl.EndScissorMode() scissor_container = nil } if render_above.id != ui.element_id_invalid() { #partial switch render_above.type { case .Dropdown: data := cast(^UiElementData_Dropdown)render_above.data if rl.GuiDropdownBox(rl.Rectangle(render_above.area), render_above.label, data.value, program.ui_element_focus == render_above.id) { if program.ui_element_focus == render_above.id { program.ui_element_focus = ui.element_id_invalid() } else { program.ui_element_focus = render_above.id } } } } return focus_element_id } ui_measure_text :: proc(str: cstring, font_data: rawptr) -> ui.v2 { style := cast(^FontStyle)font_data return rl.MeasureTextEx(style.font, str, style.size, style.spacing) } ui_mat3 :: proc(mat: []f32, value_strings: []InputFloatField, dimensions: ui.Dimensions, config: ui.ElementConfiguration, allocator := context.temp_allocator) { container_data := new(UiElementData_Container, allocator) container_data^ = {type = .Matrix, thickness = 2.0} ui.container_begin(dimensions, config, container_data) matrix_input_config := ui.ElementConfiguration {margin = 4.0} matrix_input_dimensions := ui.Dimensions {ui.Size_Percentage(1.0 / 3.0), ui.Size_Percentage(1.0 / 3.0)} // column first matrices #unroll for j in 0..<3 { #unroll for i in 0..<3 { data := new(UiElementData_FloatInput, allocator) index := i * 3 + j data^ = {value = &mat[index], value_string = cstring(&value_strings[index][0]), tag = {.UpdateMatrix}} ui.element(.InputFloat, matrix_input_dimensions, matrix_input_config, data) ui.same_line() } program.ui_context.same_line = false } ui.container_end() }