package main import rl "libraries/raylib" import ui "libraries/snths_ui" import "core:fmt" UiContainerType :: enum { Normal, Matrix, Scroll, } UiElementData_Container :: struct { type: UiContainerType, thickness: f32, scroll: f32, } UiElementData_Slider :: struct { min, max: f32, value: ^f32, } UiElementData_FloatInput :: struct { value: ^f32, value_string: cstring, } FontStyle :: struct { font: rl.Font, size, spacing: f32 } ProgramState :: enum { Normal, Message, } ProgramMessageType :: enum { ChangeMatrixTypeClearData, } @rodata program_messages := [ProgramMessageType]cstring { .ChangeMatrixTypeClearData = "Changing the matrix type will delete all current matrices.\nAre you sure you want to do this?", } program_set_message_state :: proc(program: ^Program, message: ProgramMessageType) { program.state = .Message program.message_type = message } program: Program InputFloatField :: [32]byte MATRIX_POOL_SIZE :: 4096 input_float_field_as_cstring :: proc(field: ^InputFloatField) -> cstring { return cstring(&field[0]) } Program :: struct { ui_context: ui.Context, matrix_float_pool: []f32, matrix_value_string_pool: []InputFloatField, matrix_count: int, matrix_scroll: f32, matrix_scroll_speed: f32, grid: Grid, font_style: FontStyle, state: ProgramState, message_type: ProgramMessageType, } Grid :: struct { area: rect2, inner_area: rect2, zoom: f32, } matrix_pool_max :: proc() -> int { return len(program.matrix_float_pool) / 9 } matrix_pool_get_mat3 :: proc() -> ^mat3 { assert(program.matrix_count + 1 < matrix_pool_max(), "Max matrix count exceeded") mat := cast(^mat3)&program.matrix_float_pool[program.matrix_count * 9] program.matrix_count += 1 return mat } program_init :: proc(allocator := context.allocator) { program.matrix_float_pool = make(type_of(program.matrix_float_pool), MATRIX_POOL_SIZE) program.matrix_value_string_pool = make(type_of(program.matrix_value_string_pool), MATRIX_POOL_SIZE) program.matrix_scroll_speed = 32.0 program.font_style = { font = rl.GetFontDefault(), size = 16.0, spacing = 1.0 } program.grid = { area = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, inner_area = {-1, -1, 2, 2}, zoom = 1.0, } ui.init(&program.ui_context, 4000, allocator) } program_update :: proc() { if rl.IsKeyPressed(.ENTER) { matrix_pool_get_mat3() } ui_elements := program_build_ui() if rl.IsKeyPressed(.TAB) { ui.focus_next_element(&program.ui_context) } program_render_ui(&program.ui_context, ui_elements) } program_build_ui :: proc() -> []ui.Element { ui.start(&program.ui_context, {0, 0}, {WINDOW_WIDTH, WINDOW_HEIGHT}) top_bar_container_config := ui.ElementConfiguration {margin = V2_ONE * 4.0} top_bar_container := ui.container_begin({ui.Size_Percentage(1.0), ui.Size_Pixels(48.0)}, top_bar_container_config) top_bar_inner_height := ui.get_element_inner_area(top_bar_container^).height top_bar_button_dimensions := ui.Dimensions {ui.Size_Pixels(top_bar_inner_height), ui.Size_Pixels(top_bar_inner_height)} top_bar_button_config := ui.ElementConfiguration {margin = V2_ONE * 4} { config := top_bar_button_config config.label = "+" ui.button(top_bar_button_dimensions, config) config.label = "-" ui.same_line() ui.button(top_bar_button_dimensions, config) } ui.container_end() side_bar_container_config := ui.ElementConfiguration {margin = V2_ONE * 4.0} side_bar_container_data := new(UiElementData_Container, context.temp_allocator) side_bar_container_data^ = {type = .Scroll, scroll = program.matrix_scroll} matrix_container := ui.container_begin({ui.Size_Percentage(0.2), ui.Size_PercentageRemainder(1.0)}, side_bar_container_config, side_bar_container_data) for i in 0..