package main import "core:math/linalg" import "core:fmt" import "core:mem" UiElementType :: enum { Input, Button, Container, } UiElementData :: union { UiElementData_Button, UiElementData_Input, UiElementData_Container, } UiElementData_Button :: struct { label: cstring, } UiElementData_Container :: struct { label: cstring, } UiElementData_Input :: struct { label: cstring, } UiElement :: struct { area: rect2, type: UiElementType, data: UiElementData, } UiState :: struct { origin, position_left, position: v2, same_line: bool, style: UiStyle, elements: [dynamic]UiElement, container: ^UiElement, group_element_count: int, } UiStyle :: struct { margin, padding: f32, } ui_button :: proc(state: ^UiState, size: v2, data: UiElementData_Button) { area := _ui_advance_element(state, size) append(&state.elements, UiElement{area = area, type = .Button, data = data}) } ui_container_begin :: proc(state: ^UiState, data: UiElementData_Container) { assert(state.container == nil) append(&state.elements, UiElement{area = _ui_advance_container(state), type = .Container, data = data}) state.container = &state.elements[len(state.elements) - 1] } ui_container_end :: proc(state: ^UiState) { assert(state.container != nil) state.container = nil } _ui_advance_element :: proc(state: ^UiState, size: v2) -> rect2 { if state.group_element_count > 0 { if state.same_line { state.position.x += size.x + state.style.padding state.same_line = false } else { state.position_left.y += size.y + state.style.padding state.position = state.position_left } } else { state.position += state.style.padding } area := rect2{**state.position, **size} if state.container != nil { element_bottom_left := rect_get_br(area) container_bottom_left := rect_get_br(state.container.area) new_br := linalg.max(element_bottom_left + state.style.padding, container_bottom_left) state.container.area.width = new_br.x - state.container.area.x state.container.area.height = new_br.y - state.container.area.y } state.group_element_count += 1 return area } _ui_advance_container :: proc(state: ^UiState) -> rect2 { state.position += state.style.margin return {**state.position, 0.0, 0.0} } ui_input :: proc(state: ^UiState, size: v2, data: UiElementData_Input) { area := _ui_advance_element(state, size) append(&state.elements, UiElement{area = area, type = .Input, data = data}) } ui_same_line :: proc(state: ^UiState) { state.same_line = true } ui_start :: proc(state: ^UiState) { clear(&state.elements) state.position_left = state.origin state.position = state.position_left } ui_end :: proc(state: UiState) -> []UiElement { return state.elements[:] } ui_init :: proc(state: ^UiState, style: UiStyle, origin: v2, allocator: mem.Allocator) { state^ = { origin = origin, position = origin, style = style, elements = make(type_of(state.elements), 0, 512, allocator) } }