package main import "core:math/linalg" import "core:fmt" import "core:mem" import rl "libraries/raylib" @(private="file") state_current: ^UiState UiElementType :: enum { Input, Button, Container, Text, } UiElementData :: union { UiElementData_Button, UiElementData_Input, UiElementData_Container, UiElementData_Text, } UiElement :: struct { area: rect2, type: UiElementType, id: UiElementId, data: UiElementData, } UiElementId :: bit_field u32 { group_index: u16 | 16, element_index: u16 | 16, } UiState :: struct { origin, position_left, position: v2, same_line: bool, style: UiStyle, element_focus_id: UiElementId, id_current: UiElementId, elements: [dynamic]UiElement, container: ^UiElement, group_element_count: int, } UiStyle :: struct { margin, padding: f32, font_style: FontStyle, } ui_init :: proc(state: ^UiState, style: UiStyle, origin: v2, allocator: mem.Allocator) { state^ = { element_focus_id = ui_id_invalid(), origin = origin, position = origin, style = style, elements = make(type_of(state.elements), 0, 512, allocator) } } ui_start :: proc(state: ^UiState) { state_current = state clear(&state.elements) state.id_current = {group_index = 0, element_index = 0} state.position_left = state.origin state.position = state.position_left } ui_end :: proc() -> []UiElement { elements := state_current.elements[:] state_current = nil return elements } UiElementCallback_Button :: proc() UiElementData_Button :: struct { label: cstring, callback: UiElementCallback_Button, } ui_button :: proc(size: v2, data: UiElementData_Button) { state := state_current area := _ui_advance_element(state, size) state.id_current.element_index += 1 append(&state.elements, UiElement{id = state.id_current, area = area, type = .Button, data = data}) } UiElementData_Container :: struct { label: cstring, } ui_container_begin :: proc(data: UiElementData_Container) { state := state_current assert(state.container == nil) state.id_current = {group_index = state.id_current.group_index + 1, element_index = 0} element := UiElement{id = state.id_current, area = _ui_advance_container(state), type = .Container, data = data} append(&state.elements, element) state.position_left += state.style.margin + state.style.padding state.container = &state.elements[len(state.elements) - 1] state.group_element_count = 0 } ui_container_end :: proc() { state := state_current assert(state.container != nil) state.position_left.x = state.origin.x state.position_left.y = state.container.area.y + state.container.area.height state.position = state.position_left state.container = nil state.group_element_count = 0 } UiElementData_Input :: struct { label: cstring, input: []byte, min, max: f32, } ui_input :: proc(size: v2, data: UiElementData_Input) { state := state_current area := _ui_advance_element(state, size) state.id_current.element_index += 1 append(&state.elements, UiElement{id = state.id_current, area = area, type = .Input, data = data}) } UiElementData_Text :: struct { text: cstring, color: rl.Color, } ui_text :: proc(data: UiElementData_Text) { state := state_current size := measure_text(data.text, state.style.font_style) area := _ui_advance_element(state, size) state.id_current.element_index += 1 append(&state.elements, UiElement{id = state.id_current, area = area, type = .Text, data = data}) } ui_same_line :: proc() { state_current.same_line = true } ui_element_is_editing :: proc(state: UiState, id: UiElementId) -> bool { return state.element_focus_id == id } ui_element_focus :: proc(state: ^UiState, id: UiElementId) { state.element_focus_id = id } ui_element_focus_reset :: proc(state: ^UiState) { state.element_focus_id = ui_id_invalid() } ui_id_invalid :: proc() -> UiElementId { return {group_index = max(u16), element_index = max(u16)} } _ui_advance_element :: proc(state: ^UiState, size: v2) -> rect2 { if state.group_element_count > 0 { if state.same_line { state.position.x += size.x + state.style.padding state.same_line = false } else { state.position_left.y += size.y + state.style.padding state.position = state.position_left } } else { state.position += state.style.padding } area := rect2{**state.position, **size} if state.container != nil { element_bottom_left := rect_get_br(area) container_bottom_left := rect_get_br(state.container.area) new_br := linalg.max(element_bottom_left + state.style.padding, container_bottom_left) state.container.area.width = new_br.x - state.container.area.x state.container.area.height = new_br.y - state.container.area.y } state.group_element_count += 1 return area } _ui_advance_container :: proc(state: ^UiState) -> rect2 { state.position += state.style.margin return {**state.position, 0.0, 0.0} }