package main import rl "libraries/raylib" import ui "libraries/snths_ui" import "core:fmt" UiContainerType :: enum { Normal, Matrix, Scroll, } UiElementData_Container :: struct { type: UiContainerType, thickness: f32, scroll: f32, } UiElementData_Slider :: struct { min, max: f32, value: ^f32, } UiElementData_FloatInput :: struct { value: ^f32, value_string: cstring, } UiElementData_Dropdown :: struct { value: ^i32, } UiButtonType :: enum { Button, Dropdown, } UiElementData_Button :: struct { type: UiButtonType, options: cstring, } MatrixTypes :: enum { Identity, Translation, Scale, Rotation, } @rodata matrix_add_hotkeys := [MatrixTypes]rl.KeyboardKey { .Identity = rl.KeyboardKey.I, .Translation = rl.KeyboardKey.T, .Scale = rl.KeyboardKey.S, .Rotation = rl.KeyboardKey.R, } FontStyle :: struct { font: rl.Font, size, spacing: f32 } ProgramState :: enum { Normal, Message, Dialog, } MouseState :: enum { Hover, DraggingGrid, HoverMatrices, } ProgramDialogType :: enum { CreateTranslationMatrix, CreateScaleMatrix, CreateRotationMatrix, } @rodata program_dialog_messages := [ProgramDialogType]cstring { .CreateTranslationMatrix = "Create tranlation matrix", .CreateScaleMatrix = "Create scale matrix", .CreateRotationMatrix = "Create rotation matrix", } ProgramMessageType :: enum { ChangeMatrixTypeClearData, } @rodata program_messages := [ProgramMessageType]cstring { .ChangeMatrixTypeClearData = "Changing the matrix type will delete all current matrices.\nAre you sure you want to do this?", } program_set_message_state :: proc(program: ^Program, message: ProgramMessageType) { program.state = .Message program.message_type = message } program: Program InputFloatField :: [32]byte MATRIX_POOL_SIZE :: 4096 input_float_field_as_cstring :: proc(field: ^InputFloatField) -> cstring { return cstring(&field[0]) } Program :: struct { ui_context: ui.Context, ui_element_focus: ui.ElementId, matrix_float_pool: []f32, matrix_value_string_pool: []InputFloatField, matrix_create_dropdown_value: MatrixTypes, matrix_count: int, matrix_scroll: f32, matrix_scroll_speed: f32, mouse_state: MouseState, grid: Grid, font_style: FontStyle, state: ProgramState, message_type: ProgramMessageType, } Grid :: struct { area: rect2, inner_area: rect2, zoom: f32, } matrix_pool_max :: proc() -> int { return len(program.matrix_float_pool) / 9 } matrix_pool_get_mat3 :: proc() -> ^mat3 { assert(program.matrix_count + 1 < matrix_pool_max(), "Max matrix count exceeded") mat := cast(^mat3)&program.matrix_float_pool[program.matrix_count * 9] program.matrix_count += 1 return mat } program_init :: proc(allocator := context.allocator) { program.matrix_float_pool = make(type_of(program.matrix_float_pool), MATRIX_POOL_SIZE) program.matrix_value_string_pool = make(type_of(program.matrix_value_string_pool), MATRIX_POOL_SIZE) program.matrix_scroll_speed = 32.0 program.font_style = { font = rl.GetFontDefault(), size = 16.0, spacing = 1.0 } program.grid = { area = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, inner_area = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, zoom = 1.0, } ui.init(&program.ui_context, 4000, allocator) program.ui_element_focus = ui.element_id_invalid() } world_to_grid_matrix :: proc(grid: Grid) -> mat3 { return matrix3_translate2(-rect_get_tl(grid.inner_area)) } grid_to_world_matrix :: proc(grid: Grid) -> mat3 { return {} } program_update :: proc() { if rl.IsKeyPressed(.ENTER) { matrix_pool_get_mat3() } ui_elements, matrix_container := program_build_ui() switch program.state { case .Normal: mouse := rl.GetMousePosition() switch program.mouse_state { case .Hover: if rl.IsMouseButtonPressed(.LEFT) { program.mouse_state = .DraggingGrid } else if rect_has_point(rect2(matrix_container.area), mouse) { program.mouse_state = .HoverMatrices } case .DraggingGrid: program.grid.inner_area = rect_translate(program.grid.inner_area, rl.GetMouseDelta()) if !rl.IsMouseButtonDown(.LEFT) { program.mouse_state = .Hover } case .HoverMatrices: program.matrix_scroll = max(0, program.matrix_scroll - rl.GetMouseWheelMove() * program.matrix_scroll_speed) if !rect_has_point(rect2(matrix_container.area), mouse) { program.mouse_state = .Hover } } if rl.IsKeyPressed(.TAB) { program.ui_element_focus = ui.focus_next_element(program.ui_element_focus, ui_elements, {.InputFloat}) } case .Message: case .Dialog: } grid := program.grid grid_inner_position := rect_get_tl(grid.inner_area) draw_grid(grid.area, {32.0, 32.0}, rl.GRAY) program_render_ui(&program.ui_context, ui_elements) } draw_grid :: proc(area: rect2, line_interval: v2, color: rl.Color) { br := rect_get_br(area) for x := area.x; x < br.x; x += line_interval.x { rl.DrawLineV({x, area.y}, {x, br.y}, color) } for y := area.y; y < br.y; y += line_interval.y { rl.DrawLineV({area.x, y}, {br.x, y}, color) } } program_build_ui :: proc() -> (elements: []ui.Element, matrix_container: ^ui.Element) { ui.start(&program.ui_context, {0, 0}, {WINDOW_WIDTH, WINDOW_HEIGHT}) top_bar_container_config := ui.ElementConfiguration {margin = V2_ONE * 4.0} top_bar_element_margin := V2_ONE * 4.0 top_bar_container := ui.container_begin({ui.Size_Percentage(1.0), ui.Size_Pixels(48.0)}, top_bar_container_config) top_bar_inner_height := ui.get_element_inner_area(top_bar_container^).height top_bar_button_dimensions := ui.Dimensions {ui.Size_Pixels(top_bar_inner_height), ui.Size_Pixels(top_bar_inner_height)} top_bar_button_config := ui.ElementConfiguration {margin = top_bar_element_margin} top_bar_dropdown_dimensions := ui.Dimensions {ui.Size_Pixels(160.0), ui.Size_Percentage(1.0)} top_bar_dropdown_config := ui.ElementConfiguration {margin = top_bar_element_margin} { button_config := top_bar_button_config button_config.label = "+" ui.element(.Button, top_bar_button_dimensions, button_config) button_config.label = "-" ui.same_line() ui.element(.Button, top_bar_button_dimensions, button_config) ui.same_line() matrix_dropdown_config := top_bar_dropdown_config matrix_dropdown_config.label = enum_to_raygui_options_string_hotkey(MatrixTypes, &matrix_add_hotkeys, context.temp_allocator) matrix_dropdown_data := new(UiElementData_Dropdown, context.temp_allocator) matrix_dropdown_data^ = {value = cast(^i32)&program.matrix_create_dropdown_value} ui.element(.Dropdown, top_bar_dropdown_dimensions, matrix_dropdown_config, matrix_dropdown_data) } ui.container_end() side_bar_container_config := ui.ElementConfiguration {margin = V2_ONE * 4.0} side_bar_container_data := new(UiElementData_Container, context.temp_allocator) side_bar_container_data^ = {type = .Scroll, scroll = program.matrix_scroll} matrix_container = ui.container_begin({ui.Size_Percentage(0.2), ui.Size_PercentageRemainder(1.0)}, side_bar_container_config, side_bar_container_data) for i in 0..