package main import fixed_pool "libraries/pool" import rl "libraries/raylib" import ui "libraries/snths_ui" Field :: struct($T: typeid) { value: f32, input: FieldInput, } FIELD_BYTE_COUNT :: 8 FieldInput :: [FIELD_BYTE_COUNT]byte FieldPool :: struct($T: typeid) { values: fixed_pool.Pool(T), inputs: fixed_pool.Pool(FieldInput), } field_pool_get :: proc(pool: ^FieldPool($T), count: int) -> (values: []T, inputs: []FieldInput) { return fixed_pool.get(&pool.values, count), fixed_pool.get(&pool.inputs, count) } field_pool_clear :: proc(pool: ^FieldPool($T)) { fixed_pool.clear(&pool.values) fixed_pool.clear(&pool.inputs) } field_pool_init :: proc(pool: ^FieldPool($T), capacity: int, allocator := context.allocator) { fixed_pool.init(&pool.values, capacity, allocator) fixed_pool.init(&pool.inputs, capacity, allocator) } field_pool_free_range :: proc(pool: ^FieldPool($T), from: int, count: int) { fixed_pool.free_range(&pool.values, from, count) fixed_pool.free_range(&pool.inputs, from, count) } field_pool_get_allocated_elems :: proc(pool: ^FieldPool($T)) -> #soa[]Field(T) { values := fixed_pool.get_allocated_elems(pool.values) fields := fixed_pool.get_allocated_elems(pool.inputs) return soa_zip(value = values, input = fields) } FontStyle :: struct { font: rl.Font, size, spacing: f32 } ProgramState :: enum { Normal, Message, } ProgramMessageType :: enum { ChangeMatrixTypeClearData, } @rodata program_messages := [ProgramMessageType]cstring { .ChangeMatrixTypeClearData = "Changing the matrix type will delete all current matrices.\nAre you sure you want to do this?", } program_set_message_state :: proc(program: ^Program, message: ProgramMessageType) { program.state = .Message program.message_type = message } program: Program Program :: struct { ui_context: ui.Context, matrix_field_pool: FieldPool(f32), grid: Grid, font_style: FontStyle, state: ProgramState, message_type: ProgramMessageType, } Grid :: struct { area: rect2, inner_area: rect2, zoom: f32, } program_init :: proc(allocator := context.allocator) { field_pool_init(&program.matrix_field_pool, 4096, allocator) program.font_style = { font = rl.GetFontDefault(), size = 16.0, spacing = 1.0 } program.grid = { area = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, inner_area = {-1, -1, 2, 2}, zoom = 1.0, } ui.init(&program.ui_context, 4000, allocator) } program_update :: proc() { ui_elements := program_build_ui() program_render_ui(ui_elements) } program_build_ui :: proc() -> []ui.Element { container_margin: f32 = 4.0 container_config := ui.ElementConfiguration { margin = V2_ONE * container_margin, } ui.start(&program.ui_context, {0, 0}, {WINDOW_WIDTH, WINDOW_HEIGHT}) top_bar_container := ui.container_begin({ui.Size_Percentage(1.0), ui.Size_Pixels(64.0)}, container_config) top_bar_inner_height := ui.get_element_inner_area(top_bar_container^).height top_bar_button_dimensions := ui.Dimensions {ui.Size_Pixels(top_bar_inner_height), ui.Size_Pixels(top_bar_inner_height)} top_bar_button_config := ui.ElementConfiguration {margin = V2_ONE * 4} { config := top_bar_button_config config.label = "+" ui.button(top_bar_button_dimensions, config) config.label = "-" ui.same_line() ui.button(top_bar_button_dimensions, config) } ui.container_end() ui.container_begin({ui.SIZE_AUTO, ui.Size_PercentageRemainder(1.0)}, container_config) { mat: matrix[3, 3]f32 container_config := ui.ElementConfiguration{margin = V2_ONE * 4.0, label = ""} container_dimensions := ui.Dimensions {ui.SIZE_AUTO, ui.SIZE_AUTO} config := container_config config.label = "Matrix 0" ui_mat3(&mat, 0.0, 1000.0, container_dimensions, container_config) } ui.container_end() return ui.end() } ui_mat3 :: proc(mat: ^mat3, min, max: f32, dimensions: ui.Dimensions, config: ui.ElementConfiguration) { ui.container_begin({ui.SIZE_AUTO, ui.SIZE_AUTO}, config) matrix_input_config := ui.ElementConfiguration {margin = V2_ONE * 4.0} matrix_input_dimensions := ui.Dimensions {ui.Size_Pixels(96.0), ui.Size_Pixels(48.0)} matrix_input_data := ui.ElementData_FloatInput {value = nil, min = min, max = max} data := matrix_input_data data.value = &mat[0, 0] ui.input_float(matrix_input_dimensions, matrix_input_config, data) ui.same_line() ui.input_float(matrix_input_dimensions, matrix_input_config, data) ui.same_line() ui.input_float(matrix_input_dimensions, matrix_input_config, data) ui.input_float(matrix_input_dimensions, matrix_input_config, data) ui.same_line() ui.input_float(matrix_input_dimensions, matrix_input_config, data) ui.same_line() ui.input_float(matrix_input_dimensions, matrix_input_config, data) ui.input_float(matrix_input_dimensions, matrix_input_config, data) ui.same_line() ui.input_float(matrix_input_dimensions, matrix_input_config, data) ui.same_line() ui.input_float(matrix_input_dimensions, matrix_input_config, data) ui.container_end() } program_render_ui :: proc(elements: []ui.Element) { for element in elements { area := rl.Rectangle(element.area) switch element.type { case .Container: rl.GuiGroupBox(area, element.label) case .Button: rl.GuiButton(area, element.label) case .Slider: data := element.data.float_input_data rl.GuiSlider(area, element.label, "", data.value, data.min, data.max) case .InputFloat: data := element.data.float_input_data str: cstring = " " rl.GuiTextBox(area, str, i32(len(str) - 1), false) } } }