19 lines
389 B
GLSL
19 lines
389 B
GLSL
#version 120
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attribute vec3 vertexPosition;
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attribute vec2 vertexTexCoord;
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attribute vec3 vertexNormal;
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attribute vec4 vertexColor;
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uniform mat4 mvp;
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varying vec2 texcoord;
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varying vec4 color;
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varying vec2 pixel_position;
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void main() {
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texcoord = vertexTexCoord;
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color = vertexColor;
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pixel_position = vertexPosition.xy;
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gl_Position = mvp * vec4(vertexPosition, 1.0);
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}
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