transformation_visualizer/ui.odin
2026-07-22 10:43:32 +02:00

186 lines
4.7 KiB
Odin

package main
import "core:math/linalg"
import "core:fmt"
import "core:mem"
import rl "libraries/raylib"
@(private="file") state_current: ^UiState
UiElementType :: enum {
Input,
Button,
Container,
Text,
}
UiElementData :: union {
UiElementData_Button,
UiElementData_Input,
UiElementData_Container,
UiElementData_Text,
}
UiElement :: struct {
area: rect2,
type: UiElementType,
id: UiElementId,
data: UiElementData,
}
UiElementId :: bit_field u32 {
group_index: u16 | 16,
element_index: u16 | 16,
}
UiState :: struct {
origin, position_left, position: v2,
same_line: bool,
style: UiStyle,
element_focus_id: UiElementId,
id_current: UiElementId,
elements: [dynamic]UiElement,
container: ^UiElement,
group_element_count: int,
}
UiStyle :: struct {
margin, padding: f32,
font_size, font_sep: f32,
font: rl.Font,
}
ui_init :: proc(state: ^UiState, style: UiStyle, origin: v2, allocator: mem.Allocator) {
state^ = {
element_focus_id = ui_id_invalid(),
origin = origin,
position = origin,
style = style,
elements = make(type_of(state.elements), 0, 512, allocator)
}
}
ui_start :: proc(state: ^UiState) {
state_current = state
clear(&state.elements)
state.id_current = {group_index = 0, element_index = 0}
state.position_left = state.origin
state.position = state.position_left
}
ui_end :: proc() -> []UiElement {
elements := state_current.elements[:]
state_current = nil
return elements
}
UiElementData_Button :: struct {
label: cstring,
}
ui_button :: proc(size: v2, data: UiElementData_Button) {
state := state_current
area := _ui_advance_element(state, size)
state.id_current.element_index += 1
append(&state.elements, UiElement{id = state.id_current, area = area, type = .Button, data = data})
}
UiElementData_Container :: struct {
label: cstring,
}
ui_container_begin :: proc(data: UiElementData_Container) {
state := state_current
assert(state.container == nil)
state.id_current = {group_index = state.id_current.group_index + 1, element_index = 0}
element := UiElement{id = state.id_current, area = _ui_advance_container(state), type = .Container, data = data}
append(&state.elements, element)
state.position_left += state.style.margin + state.style.padding
state.container = &state.elements[len(state.elements) - 1]
state.group_element_count = 0
}
ui_container_end :: proc() {
state := state_current
assert(state.container != nil)
state.position_left.x = state.origin.x
state.position_left.y = state.container.area.y + state.container.area.height
state.position = state.position_left
state.container = nil
state.group_element_count = 0
}
UiElementData_Input :: struct {
label: cstring,
value: ^i32,
min, max: i32,
}
ui_input :: proc(size: v2, data: UiElementData_Input) {
state := state_current
area := _ui_advance_element(state, size)
state.id_current.element_index += 1
append(&state.elements, UiElement{id = state.id_current, area = area, type = .Input, data = data})
}
UiElementData_Text :: struct {
text: cstring,
color: rl.Color,
}
ui_text :: proc(data: UiElementData_Text) {
state := state_current
size := rl.MeasureTextEx(state.style.font, data.text, state.style.font_size, state.style.font_sep)
area := _ui_advance_element(state, size)
state.id_current.element_index += 1
append(&state.elements, UiElement{id = state.id_current, area = area, type = .Text, data = data})
}
ui_same_line :: proc() {
state_current.same_line = true
}
ui_element_is_editing :: proc(state: UiState, id: UiElementId) -> bool {
return state.element_focus_id == id
}
ui_element_focus :: proc(state: ^UiState, id: UiElementId) {
state.element_focus_id = id
}
ui_element_focus_reset :: proc(state: ^UiState) {
state.element_focus_id = ui_id_invalid()
}
ui_id_invalid :: proc() -> UiElementId {
return {group_index = max(u16), element_index = max(u16)}
}
_ui_advance_element :: proc(state: ^UiState, size: v2) -> rect2 {
if state.group_element_count > 0 {
if state.same_line {
state.position.x += size.x + state.style.padding
state.same_line = false
} else {
state.position_left.y += size.y + state.style.padding
state.position = state.position_left
}
} else {
state.position += state.style.padding
}
area := rect2{**state.position, **size}
if state.container != nil {
element_bottom_left := rect_get_br(area)
container_bottom_left := rect_get_br(state.container.area)
new_br := linalg.max(element_bottom_left + state.style.padding, container_bottom_left)
state.container.area.width = new_br.x - state.container.area.x
state.container.area.height = new_br.y - state.container.area.y
}
state.group_element_count += 1
return area
}
_ui_advance_container :: proc(state: ^UiState) -> rect2 {
state.position += state.style.margin
return {**state.position, 0.0, 0.0}
}