transformation_visualizer/src/program.odin
2026-08-30 21:56:27 +02:00

1268 lines
47 KiB
Odin

package main
/*
Rules of matrices:
1) Order matters when multiplying with vectors
- m * v = Column vector x matrix
- v * m = Row vector x matrix
2) Odin matrices are column-major for math efficiency
fmt.println(matrix[3, 3]f32 {
a, -b, 0,
b, a, 0,
0, 0, 1,
})
>> [0.8660254, 0.5, 0, -0.5, 0.8660254, 0, 0, 0, 1]
Additionally this means that the first index of a matrix is the column.
mat[<column>, <row>].
If you had an array of 9 floats ([9]f32) and you accessed the first one
It'd be the same as accessing the first colmun of a matrix.
array[1] = mat[1, 0]
3) Matrix multiplication order matters
// scale first then translate
transformation_a := translation * scale
// translate first then scale
transformation_b := scale * translation
*/
import rl "libraries/raylib"
import ui "libraries/snths_ui"
import "core:mem"
import "core:fmt"
import "core:math/linalg"
import "core:strings"
import "core:slice"
RAYGUI_ICON_NEW :: "#009#"
RAYGUI_ICON_SAVE :: "#002#"
RAYGUI_ICON_SAVE_AS :: "#001#"
RAYGUI_ICON_LOAD :: "#006#"
RAYGUI_ICON_IDENTITY_MATRIX :: "#000#"
RAYGUI_ICON_TRANSLATION_MATRIX :: "#068#"
RAYGUI_ICON_SCALE_MATRIX :: "#070#"
RAYGUI_ICON_ROTATION_MATRIX :: "#211#"
RAYGUI_ICON_SKEW_MATRIX :: "#192#"
RAYGUI_ICON_PLAY :: "#131#"
RAYGUI_ICON_PAUSE :: "#132#"
RAYGUI_ICON_RESET :: "#211#"
RAYGUI_ICON_TRASH :: "#143#"
RAYGUI_ICON_DOWN :: "#120#"
RAYGUI_ICON_UP :: "#121#"
TRANSFORMATION_RECTANGLE_COLOR_ORIGIN :: rl.RED
TRANSFORMATION_RECTANGLE_COLOR_MIDDLE :: rl.MAGENTA
TRANSFORMATION_RECTANGLE_COLOR_NEXT :: rl.GRAY
TRANSFORMATION_RECTANGLE_COLOR_LAST :: rl.BLUE
@rodata default_project_load_location := "default"
@rodata font_data := #load("assets/fonts/cmuntb.ttf")
UiContainerType :: enum {
Normal,
Matrix,
Scroll,
}
UiElementData_Container :: struct {
type: UiContainerType,
thickness: f32,
scroll: f32,
matrix_index: int,
}
UiElementData_Slider :: struct {
min, max: f32,
value: ^f32,
}
UiElementData_FloatInput :: struct {
value: ^f32,
value_string: cstring,
tag: bit_set[enum{UpdateMatrix}],
}
UiElementData_TextInput :: struct {
str: cstring,
}
UiElementData_ToggleGroup :: struct {
value: ^i32,
}
UiButtonType :: enum {
Nothing,
ProjectSave,
ProjectSaveAs,
ProjectLoad,
ProjectNew,
ProjectSaveConfirm,
ProjectLoadConfirm,
DismissError,
AddIdentity,
AddTranslation,
AddScale,
AddRotation,
AddSkewMatrix,
AddTranslationMatrixConfirm,
AddScaleMatrixConfirm,
AddRotationMatrixConfirm,
AddSkewMatrixConfirm,
ExitDialog,
StartTransformation,
PauseTransformation,
ResumeTransformation,
ResetTransformation,
ResetGrid,
MatrixDelete,
MatrixMoveUp,
MatrixMoveDown,
CenterView,
}
UiButtonRecalculateFinishGroup :: bit_set[UiButtonType]{
.AddIdentity,
.AddTranslationMatrixConfirm,
.AddScaleMatrixConfirm,
.AddRotationMatrixConfirm,
.MatrixDelete,
.MatrixMoveUp,
.MatrixMoveDown,
}
UiElementData_Button :: struct {
type: UiButtonType,
target_matrix: int,
options: cstring,
}
UI_ALLOWED_FOCUS :: bit_set[ui.ElementType]{.InputFloat}
HotkeyTypes :: enum {
AddIdentity,
AddTranslation,
AddScale,
AddRotation,
ZoomXOnly,
ZoomYOnly,
}
@rodata hotkey_without_modifier := [HotkeyTypes]rl.KeyboardKey {
.AddIdentity = .I,
.AddTranslation = .T,
.AddScale = .S,
.AddRotation = .R,
.ZoomXOnly = .X,
.ZoomYOnly = .Y,
}
HotkeyWithModifier :: enum {
ProjectSave,
ProjectLoad,
}
@rodata hotkey_with_modifier := [HotkeyWithModifier]rl.KeyboardKey {
.ProjectSave = .S,
.ProjectLoad = .O,
}
FontStyle :: struct {
font: rl.Font,
size, spacing: f32
}
ProgramState :: enum {
Normal,
Dialog,
}
MouseState :: enum {
Hover,
DraggingGrid,
DraggingDraggable,
HoverMatrices,
}
ProgramDialogType :: enum {
CreateTranslationMatrix,
CreateScaleMatrix,
CreateRotationMatrix,
CreateSkewMatrix,
SaveProject,
LoadProject,
Error,
}
@rodata program_dialog_messages := [ProgramDialogType]cstring {
.CreateTranslationMatrix = "Create tranlation matrix",
.CreateScaleMatrix = "Create scale matrix",
.CreateRotationMatrix = "Create rotation matrix",
.CreateSkewMatrix = "Create skew matrix",
.SaveProject = "Save project",
.LoadProject = "Load project",
.Error = "Error",
}
ProgramMessageType :: enum {
ChangeMatrixTypeClearData,
}
@rodata program_messages := [ProgramMessageType]cstring {
.ChangeMatrixTypeClearData = "Changing the matrix type will delete all current matrices.\nAre you sure you want to do this?",
}
program: Program
InputFloatField :: [32]byte
MATRIX_POOL_SIZE :: 4096
DIALOG_STATE_INPUT_FIELD_COUNT :: 16
DIALOG_STATE_TEXT_INPUT_FIELD_SIZE :: 256
DIALOG_STATE_TEXT_INPUT_FIELD_COUNT :: 8
ProgramData_DialogState :: struct {
input_float_value_strings: [DIALOG_STATE_INPUT_FIELD_COUNT]InputFloatField,
input_float_values: [DIALOG_STATE_INPUT_FIELD_COUNT]f32,
input_text_buffers: [DIALOG_STATE_TEXT_INPUT_FIELD_SIZE][DIALOG_STATE_TEXT_INPUT_FIELD_COUNT]byte,
}
ProgramAnimationState :: enum {
Ready,
Playing,
Paused,
}
MouseDraggableType :: enum {
Point,
RectangleCorner,
Rectangle,
}
MouseDraggable_Point :: struct {
ref: ^v2,
}
MouseDraggable_RectangleCornerData :: struct {
corner: RectangleCornersCorner,
corners_ref: ^RectangleCorners,
corner_ref: ^v2,
}
MouseDraggable_RectangleData :: struct {
corners: ^RectangleCorners,
}
MouseDraggable :: union {
MouseDraggable_Point,
MouseDraggable_RectangleCornerData,
MouseDraggable_RectangleData,
}
RotationMode :: enum {
Degrees,
Radians,
}
Program :: struct {
ui_context: ui.Context,
ui_element_focus: ui.ElementId,
ui_overlay_context: ui.Context,
ui_overlay_element_focus: ui.ElementId,
ui_overlay_queue_focus_first: bool,
ui_tooltip_offset: v2,
matrix_float_pool: []f32,
matrix_value_string_pool: []InputFloatField,
matrix_create_dropdown_value: HotkeyTypes,
matrix_count: int,
matrix_scroll: f32,
matrix_scroll_speed: f32,
mouse_state: MouseState,
mouse_draggables: [dynamic; 64]MouseDraggable,
mouse_current_draggable: MouseDraggable,
mouse_draggable_radius: f32,
project_save_string: [DIALOG_STATE_TEXT_INPUT_FIELD_COUNT]byte,
rotation_mode: RotationMode,
grid: Grid,
grid_zoom_x_only: bool,
grid_zoom_y_only: bool,
grid_zoom_speed: f32,
font_style: FontStyle,
state: ProgramState,
message_type: ProgramMessageType,
dialog_type: ProgramDialogType,
dialog_data: ProgramData_DialogState,
dialog_message: cstring,
animation: Animation,
animation_state: ProgramAnimationState,
animation_speed: f32,
window_should_close: bool,
}
float_slice_get_mat3 :: proc(floats: []f32, index: int) -> ^mat3 {
return cast(^mat3)(&floats[index * 9])
}
matrix_pool_max :: proc() -> int {
return len(program.matrix_float_pool) / 9
}
matrix_pool_get_mat3 :: proc() -> (value_strings: []InputFloatField, values: []f32) {
assert(program.matrix_count + 1 < matrix_pool_max(), "Max matrix count exceeded")
value_strings = program.matrix_value_string_pool[program.matrix_count * 9 : program.matrix_count * 9 + 9]
values = program.matrix_float_pool[program.matrix_count * 9 : program.matrix_count * 9 + 9]
for i in 0..<len(value_strings) {
mem.set(raw_data(&value_strings[i]), 0, len(InputFloatField))
value_strings[i][0] = '0'
values[i] = 0.0
}
program.matrix_count += 1
return value_strings, values
}
matrix_move_to :: proc(floats: []f32, inputs: []InputFloatField, from, to: int) {
if from == to do return
floats := program.matrix_float_pool
inputs := program.matrix_value_string_pool
floats_values_size := size_of(f32) * 9
inputs_buffer_size := size_of(InputFloatField) * 9
floats_moving_matrix := &floats[from * 9]
inputs_moving_matrix := &inputs[from * 9][0]
floats_moved_to_matrix := &floats[to * 9]
inputs_moved_to_matrix := &inputs[to * 9][0]
floats_temp := [9]f32{}
inputs_temp := [9]InputFloatField{}
mem.copy(&floats_temp[0], floats_moving_matrix, floats_values_size)
mem.copy(&inputs_temp[0][0], inputs_moving_matrix, inputs_buffer_size)
mem.copy(floats_moving_matrix, floats_moved_to_matrix, floats_values_size)
mem.copy(inputs_moving_matrix, inputs_moved_to_matrix, inputs_buffer_size)
mem.copy(floats_moved_to_matrix, &floats_temp[0], floats_values_size)
mem.copy(inputs_moved_to_matrix, &inputs_temp[0][0], inputs_buffer_size)
}
program_save_project :: proc(program: ^Program, path: string) -> ProjectWriteError {
project := ProjectData {
matrix_count = u32(program.matrix_count),
matrices = program.matrix_float_pool,
grid = program.grid,
shapes = program.animation.shapes,
}
project_write(&project, path) or_return
return nil
}
program_save_project_from_project_string_or_open_dialog :: proc(program: ^Program) {
path := strings.string_from_null_terminated_ptr(&program.project_save_string[0], DIALOG_STATE_TEXT_INPUT_FIELD_SIZE)
if len(path) > 0 {
if err := program_save_project(program, path); err != nil {
msg := fmt.caprint("Failed to save project to '", path, "'\n" ,typeid_of(type_of(err)), ".", err, sep = "")
program_show_dialog(program, .Error, msg)
} else {
program.state = .Normal
}
} else {
program_show_dialog(program, .SaveProject)
}
}
program_load_project :: proc(program: ^Program, path: string) -> ProjectReadError {
project: ProjectData
project.matrices = program.matrix_float_pool
project_read(&project, path) or_return
program.matrix_count = int(project.matrix_count)
program.grid = project.grid
program.animation.shapes = project.shapes
matrices := slice.reinterpret([]mat3, program.matrix_float_pool[:program.matrix_count * 9])
for mat, i in matrices {
start := i * 9
end := (i + 1) * 9
write_matrix_to_values_and_value_strings(program.matrix_float_pool[start:end], program.matrix_value_string_pool[start:end], mat)
}
program.animation.matrix_count = program.matrix_count
return nil
}
program_show_dialog :: proc(program: ^Program, dialog_type: ProgramDialogType, message: cstring = "") {
program.dialog_data = {}
program.ui_overlay_queue_focus_first = true
program.state = .Dialog
program.dialog_type = dialog_type
program.dialog_message = message
mem.set(&program.dialog_data, 0, size_of(program.dialog_data))
for i in 0..<len(program.dialog_data.input_float_values) {
program.dialog_data.input_float_values[i] = 0.0
}
}
program_init :: proc(allocator := context.allocator) {
program.matrix_float_pool = make(type_of(program.matrix_float_pool), MATRIX_POOL_SIZE)
program.matrix_value_string_pool = make(type_of(program.matrix_value_string_pool), MATRIX_POOL_SIZE)
program.matrix_scroll_speed = 32.0
font := rl.LoadFontFromMemory(".ttf", raw_data(font_data), i32(len(font_data)), 24.0, nil, 0)
program.font_style = {
font = font,
size = 24.0,
spacing = 2.0
}
rl.GuiSetFont(font)
rl.GuiSetStyle(.DEFAULT, i32(rl.GuiDefaultProperty.TEXT_SIZE), i32(program.font_style.size))
rl.GuiSetStyle(.DEFAULT, i32(rl.GuiDefaultProperty.TEXT_SPACING), i32(program.font_style.spacing))
program.grid = {
cell_size_px = 40.0,
zoom = 1.0,
offset = -program_screen_size() / 2.0,
}
program.grid_zoom_speed = 1.0
program.mouse_draggable_radius = 6.0
ui.init(&program.ui_context, 4000, ui_measure_text, &program.font_style, allocator)
program.ui_element_focus = ui.element_id_invalid()
ui.init(&program.ui_overlay_context, 200, ui_measure_text, &program.font_style, allocator)
program.ui_overlay_element_focus = ui.element_id_invalid()
program.ui_tooltip_offset = 20.0
animation_init(&program.animation, program.matrix_float_pool)
if err := program_load_project(&program, default_project_load_location); err != nil {
program_show_dialog(&program, .Error, fmt.caprint(typeid_of(type_of(err)), ".", err))
} else {
mem.copy(&program.project_save_string[0], raw_data(default_project_load_location), len(default_project_load_location))
}
}
program_get_master_matrix :: proc() -> mat3 {
matrices := (cast([^]mat3)raw_data(program.matrix_float_pool))[:program.matrix_count]
master_matrix := linalg.identity_matrix(mat3)
#reverse for mat in matrices {
master_matrix *= mat
}
return master_matrix
}
program_set_animation_state :: proc(state: ProgramAnimationState) {
if program.animation_state == state do return
previous_state := program.animation_state
program.animation_state = state
switch program.animation_state {
case .Ready:
program.animation.matrix_index = 0.0
case .Playing:
case .Paused:
}
}
program_update :: proc() {
if rl.IsKeyPressed(.F4) {
rl.ToggleFullscreen()
}
ui_elements, top_bar_container, matrix_container := program_build_workspace_ui(&program.ui_context)
ui_overlay_elements: []ui.Element
switch program.state {
case .Normal:
program.mouse_state = program_handle_mouse(program.mouse_state, top_bar_container, matrix_container)
if rl.IsKeyPressed(.TAB) {
program.ui_element_focus = ui.focus_next_element(program.ui_element_focus, ui_elements, UI_ALLOWED_FOCUS)
}
if rl.IsKeyDown(.LEFT_CONTROL) {
for hotkey, index in hotkey_with_modifier {
if rl.IsKeyPressed(hotkey) {
switch index {
case .ProjectSave:
program_save_project_from_project_string_or_open_dialog(&program)
case .ProjectLoad:
program_show_dialog(&program, .LoadProject)
}
}
}
} else {
for hotkey, index in hotkey_without_modifier {
if rl.IsKeyPressed(hotkey) {
#partial switch index {
case .AddIdentity:
program_add_identity_matrix()
case .AddTranslation:
program_show_dialog(&program, .CreateTranslationMatrix)
case .AddScale:
program_show_dialog(&program, .CreateScaleMatrix)
case .AddRotation:
program_show_dialog(&program, .CreateRotationMatrix)
case .ZoomXOnly:
if program.grid_zoom_x_only {
program.grid_zoom_x_only = false
program.grid_zoom_y_only = false
} else {
program.grid_zoom_x_only = true
program.grid_zoom_y_only = false
}
case .ZoomYOnly:
if program.grid_zoom_y_only {
program.grid_zoom_x_only = false
program.grid_zoom_y_only = false
} else {
program.grid_zoom_x_only = false
program.grid_zoom_y_only = true
}
}
}
}
}
if rl.WindowShouldClose() {
program.window_should_close = true
}
case .Dialog:
ui_overlay_elements = program_build_dialog_ui(&program.ui_overlay_context, program.dialog_type)
if program.ui_overlay_queue_focus_first {
program.ui_overlay_queue_focus_first = false
program.ui_overlay_element_focus = ui.focus_next_element({container_index = 0, element_index = 0}, ui_overlay_elements, UI_ALLOWED_FOCUS)
}
if rl.IsKeyPressed(.TAB) {
program.ui_overlay_element_focus = ui.focus_next_element(program.ui_overlay_element_focus, ui_overlay_elements, UI_ALLOWED_FOCUS)
}
if rl.IsKeyDown(.ENTER) {
vals := program.dialog_data.input_float_values
switch program.dialog_type {
case .CreateTranslationMatrix: program_add_translation_matrix(vals[0], vals[1], vals[2])
case .CreateScaleMatrix: program_add_scalar_matrix(vals[0], vals[1], vals[2])
case .CreateRotationMatrix: program_add_rotation_matrix(vals[0])
case .CreateSkewMatrix: program_add_skew_matrix(vals[0], vals[1])
case .SaveProject:
path := strings.string_from_null_terminated_ptr(&program.dialog_data.input_text_buffers[0][0], DIALOG_STATE_TEXT_INPUT_FIELD_SIZE)
if err := program_save_project(&program, path); err != nil {
msg := fmt.caprint("Tried saving but got error: '", typeid_of(type_of(err)), ".", err, "'", sep = "")
program_show_dialog(&program, .Error, msg)
} else {
program.project_save_string = program.dialog_data.input_text_buffers[0]
program.state = .Normal
}
case .LoadProject:
path := strings.string_from_null_terminated_ptr(&program.dialog_data.input_text_buffers[0][0], DIALOG_STATE_TEXT_INPUT_FIELD_SIZE)
if err := program_load_project(&program, path); err != nil {
msg := fmt.caprint("Tried loading but got error: '", typeid_of(type_of(err)), ".", err, "'", sep = "")
program_show_dialog(&program, .Error, msg)
} else {
program.state = .Normal
}
case .Error:
program.state = .Normal
}
program.animation.matrix_count = program.matrix_count
program.state = .Normal
}
if rl.WindowShouldClose() {
program.state = .Normal
}
}
clear(&program.mouse_draggables)
top_bar_container_br := rect_get_br(rect2(top_bar_container.area))
matrix_container_br := rect_get_br(rect2(matrix_container.area))
grid_text_clip := rect_from_area(v2{matrix_container_br.x, top_bar_container_br.y}, program_screen_size())
grid_area := rect2{0.0, 0.0, **program_screen_size()}
grid_color := rl.Color{255, 255, 255, 64}
grid_origin_color := rl.Color{255, 255, 255, 128}
draw_grid(program.grid, grid_area, rect_grow(grid_text_clip, -4.0), rect_grow(grid_text_clip, -32.0), grid_color, grid_origin_color)
{
animation := &program.animation
if program.animation_state == .Playing {
animation.matrix_index += 0.01
}
animation_draw(animation^, linalg.inverse(grid_world_to_grid_matrix(program.grid.zoom, program.grid.offset)))
switch animation.type {
case .Rectangle:
append(&program.mouse_draggables, MouseDraggable_RectangleCornerData{
corner = .Tl,
corners_ref = &animation.shapes.rectangle,
corner_ref = &animation.shapes.rectangle.tl})
append(&program.mouse_draggables, MouseDraggable_RectangleCornerData{
corner = .Tr,
corners_ref = &animation.shapes.rectangle,
corner_ref = &animation.shapes.rectangle.tr})
append(&program.mouse_draggables, MouseDraggable_RectangleCornerData{
corner = .Bl,
corners_ref = &animation.shapes.rectangle,
corner_ref = &animation.shapes.rectangle.bl})
append(&program.mouse_draggables, MouseDraggable_RectangleCornerData{
corner = .Br,
corners_ref = &animation.shapes.rectangle,
corner_ref = &animation.shapes.rectangle.br})
append(&program.mouse_draggables, MouseDraggable_RectangleData{&animation.shapes.rectangle})
}
}
grid_to_world_matrix := linalg.inverse(grid_world_to_grid_matrix(program.grid.zoom, program.grid.offset))
for draggable in program.mouse_draggables {
switch draggable in draggable {
case MouseDraggable_Point:
position_world := matrix3_transform_xy(grid_to_world_matrix, draggable.ref^)
rl.DrawCircleV(position_world, program.mouse_draggable_radius, ANIMATION_COLOR_ORIGIN)
case MouseDraggable_RectangleCornerData:
position_world := matrix3_transform_xy(grid_to_world_matrix, draggable.corner_ref^)
rl.DrawCircleV(position_world, program.mouse_draggable_radius, ANIMATION_COLOR_ORIGIN)
case MouseDraggable_RectangleData:
}
}
ui_element_focus := program.state == .Normal ? program.ui_element_focus : ui.element_id_invalid()
program.ui_element_focus = program_render_ui_and_handle_focus(&program.ui_context, ui_element_focus, program.font_style, ui_elements)
if len(ui_overlay_elements) > 0 {
rl.DrawRectangle(0, 0, rl.GetScreenWidth(), rl.GetScreenHeight(), {0, 0, 0, 192})
program.ui_overlay_element_focus = program_render_ui_and_handle_focus(
&program.ui_overlay_context,
program.ui_overlay_element_focus,
program.font_style,
ui_overlay_elements)
}
}
program_add_identity_matrix :: proc() {
value_strings, values := matrix_pool_get_mat3()
write_matrix_to_values_and_value_strings(values, value_strings, mat3(1))
}
program_add_translation_matrix :: proc(x, y, z: f32) {
value_strings, values := matrix_pool_get_mat3()
write_matrix_to_values_and_value_strings(values, value_strings, mat3 {
1, 0, x,
0, 1, y,
0, 0, z,
})
}
program_add_scalar_matrix :: proc(x, y, z: f32) {
value_strings, values := matrix_pool_get_mat3()
write_matrix_to_values_and_value_strings(values, value_strings, linalg.matrix3_scale(v3{x, y, z}))
}
program_add_rotation_matrix :: proc(angle: f32) {
value_strings, values := matrix_pool_get_mat3()
radians: f32
switch (program.rotation_mode) {
case .Degrees: radians = linalg.RAD_PER_DEG * angle
case .Radians: radians = angle
}
write_matrix_to_values_and_value_strings(values, value_strings, matrix3_rotate2(radians))
}
program_add_skew_matrix :: proc(x, y: f32) {
value_strings, values := matrix_pool_get_mat3()
mat := mat3 {
1, x, 0,
y, 1, 0,
0, 0, 1,
}
write_matrix_to_values_and_value_strings(values, value_strings, mat)
}
write_matrix_to_values_and_value_strings :: proc(values: []f32, value_strings: []InputFloatField, mat: mat3) {
for i in 0..<9 {
col := i % 3
row := i / 3
values[i] = mat[col, row]
write_float_to_buffer(value_strings[i][:], mat[col, row])
}
}
write_float_to_buffer :: proc(buffer: []byte, value: f32) {
switch {
case fract(value) == 0.0: fmt.bprintf(buffer, "%.0f", value)
case fract(value * 10.0) == 0.0: fmt.bprintf(buffer, "%.1f", value)
case fract(value * 100.0) == 0.0: fmt.bprintf(buffer, "%.2f", value)
case: fmt.bprintf(buffer, "%.3f", value)
}
}
program_build_dialog_ui :: proc(ctx: ^ui.Context, dialog_type: ProgramDialogType) -> []ui.Element {
size := program_screen_size()
container_margin := size * 0.33
element_margin: f32 = 4.0
dialog_data := &program.dialog_data
ui.start(ctx, V2_ZERO, program_screen_size())
ui.container_begin(ui.dimensions_auto(), {margin = container_margin, padding = 8.0})
header_label_config := ui.ElementConfiguration{label = program_dialog_messages[program.dialog_type], margin = element_margin}
if dialog_type == .Error {
header_label_config.color = ui.col(rl.RED)
} else {
header_label_config.color = ui.col(rl.WHITE)
}
ui.element(.Label, {}, header_label_config)
if (len(program.dialog_message) > 0) {
ui.element(.Label, {}, {label = program.dialog_message, color = ui.col(rl.WHITE), margin = element_margin})
}
switch dialog_type {
case .CreateTranslationMatrix, .CreateScaleMatrix:
ui_labeled_input_float_element("X", 4.0, &dialog_data.input_float_values[0], &dialog_data.input_float_value_strings[0])
ui_labeled_input_float_element("Y", 4.0, &dialog_data.input_float_values[1], &dialog_data.input_float_value_strings[1])
ui_labeled_input_float_element("Z", 4.0, &dialog_data.input_float_values[2], &dialog_data.input_float_value_strings[2])
button_type: UiButtonType
if dialog_type == .CreateTranslationMatrix {
button_type = .AddTranslationMatrixConfirm
} else {
button_type = .AddScaleMatrixConfirm
}
ui_confirm_and_cancel_buttons(button_type, element_margin)
case .CreateRotationMatrix:
ui_labeled_input_float_element("Angle", 4.0, &dialog_data.input_float_values[0], &dialog_data.input_float_value_strings[0])
toggle_group_dimensions := ui.dimensions_pixels(128.0, 32.0)
toggle_group_options := enum_to_raygui_options_string(RotationMode, context.temp_allocator)
toggle_group_config := ui.ElementConfiguration {label = toggle_group_options, margin = element_margin}
toggle_group_data := new(UiElementData_ToggleGroup)
toggle_group_data^ = {value = cast(^i32)&program.rotation_mode}
ui.element(.ToggleGroup, toggle_group_dimensions, toggle_group_config, toggle_group_data)
ui_confirm_and_cancel_buttons(.AddRotationMatrixConfirm, element_margin)
case .CreateSkewMatrix:
ui_labeled_input_float_element("X", 4.0, &dialog_data.input_float_values[0], &dialog_data.input_float_value_strings[0])
ui_labeled_input_float_element("Y", 4.0, &dialog_data.input_float_values[1], &dialog_data.input_float_value_strings[1])
ui_confirm_and_cancel_buttons(.AddSkewMatrixConfirm, element_margin)
case .SaveProject:
ui_labeled_input_text_element("Path", 4.0, dialog_data.input_text_buffers[0][:])
ui_confirm_and_cancel_buttons(.ProjectSaveConfirm, element_margin)
case .LoadProject:
ui_labeled_input_text_element("Path", 4.0, dialog_data.input_text_buffers[0][:])
ui_confirm_and_cancel_buttons(.ProjectLoadConfirm, element_margin)
case .Error:
button_data: ^UiElementData_Button
button_data = new(UiElementData_Button, context.temp_allocator)
button_data^ = {type = .DismissError}
ui.element(.Button, ui.dimensions_pixels(96.0, 32.0), {label = "Ok", margin = element_margin}, button_data)
}
ui.container_end()
return ui.end()
}
program_screen_size :: proc() -> v2 {
return {f32(rl.GetScreenWidth()), f32(rl.GetScreenHeight())}
}
program_build_workspace_ui :: proc(ctx: ^ui.Context) -> (elements: []ui.Element, top_bar_container, matrix_container: ^ui.Element) {
ui.start(ctx, {0, 0}, program_screen_size())
top_bar_container_config := ui.ElementConfiguration {margin = 4.0}
top_bar_element_margin: f32 = 4.0
top_bar_container = ui.container_begin({ui.Size_Percentage(1.0), ui.Size_Pixels(48.0)}, top_bar_container_config)
top_bar_inner_height := ui.get_element_inner_area(top_bar_container^).height
top_bar_button_width := ui.Size_Pixels(top_bar_inner_height)
top_bar_button_dimensions := ui.Dimensions {top_bar_button_width, ui.Size_Percentage(1.0)}
top_bar_button_config := ui.ElementConfiguration {margin = top_bar_element_margin}
top_bar_dropdown_dimensions := ui.Dimensions {ui.Size_Pixels(160.0), ui.Size_Percentage(1.0)}
top_bar_dropdown_config := ui.ElementConfiguration {margin = top_bar_element_margin}
{
button_margin := top_bar_element_margin
button_config: ui.ElementConfiguration
button_tooltip: cstring
button_dimensions := top_bar_button_dimensions
button_data: ^UiElementData_Button
divider_dimensions := ui.Dimensions{ui.Size_Pixels(1.0), ui.Size_Percentage(1.0)}
divider_config := ui.ElementConfiguration{padding = 4.0, color = ui.col(rl.WHITE)}
button_data = new(UiElementData_Button, context.temp_allocator)
button_tooltip = fmt.ctprint("Save project\n(CTRL+", hotkey_with_modifier[.ProjectSave], ")", sep = "")
button_config = {margin = button_margin, label = RAYGUI_ICON_SAVE, tooltip = button_tooltip}
button_data^ = {type = .ProjectSave}
ui.element(.Button, button_dimensions, button_config, button_data)
button_data = new(UiElementData_Button, context.temp_allocator)
button_config = {margin = button_margin, label = RAYGUI_ICON_SAVE_AS, tooltip = "Save project as..."}
button_data^ = {type = .ProjectSaveAs}
ui.same_line()
ui.element(.Button, button_dimensions, button_config, button_data)
button_data = new(UiElementData_Button, context.temp_allocator)
button_tooltip = fmt.ctprint("Load project\n(CTRL+", hotkey_with_modifier[.ProjectLoad], ")", sep = "")
button_config = {margin = button_margin, label = RAYGUI_ICON_LOAD, tooltip = button_tooltip}
button_data^ = {type = .ProjectLoad}
ui.same_line()
ui.element(.Button, button_dimensions, button_config, button_data)
button_data = new(UiElementData_Button, context.temp_allocator)
button_config = {margin = button_margin, label = RAYGUI_ICON_NEW, tooltip = "New project"}
button_data^ = {type = .ProjectNew}
ui.same_line()
ui.element(.Button, button_dimensions, button_config, button_data)
ui.same_line()
ui.element(.Divider, divider_dimensions, divider_config)
button_data = new(UiElementData_Button, context.temp_allocator)
button_tooltip = fmt.ctprint("Add identity\nmatrix (", hotkey_without_modifier[.AddIdentity], ")", sep = "")
button_config = {margin = button_margin, label = "1", tooltip = button_tooltip}
button_data^ = {type = .AddIdentity}
ui.same_line()
ui.element(.Button, button_dimensions, button_config, button_data)
button_data = new(UiElementData_Button, context.temp_allocator)
button_tooltip = fmt.ctprint("Add translation\nmatrix (", hotkey_without_modifier[.AddTranslation], ")", sep = "")
button_config = {margin = button_margin, label = RAYGUI_ICON_TRANSLATION_MATRIX, tooltip = button_tooltip}
button_data^ = {type = .AddTranslation}
ui.same_line()
ui.element(.Button, button_dimensions, button_config, button_data)
button_data = new(UiElementData_Button, context.temp_allocator)
button_tooltip = fmt.ctprint("Add scale\nmatrix (", hotkey_without_modifier[.AddScale], ")", sep = "")
button_config = {margin = button_margin, label = RAYGUI_ICON_SCALE_MATRIX, tooltip = button_tooltip}
button_data^ = {type = .AddScale}
ui.same_line()
ui.element(.Button, button_dimensions, button_config, button_data)
button_data = new(UiElementData_Button, context.temp_allocator)
button_tooltip = fmt.ctprint("Add rotation\nmatrix (", hotkey_without_modifier[.AddRotation], ")", sep = "")
button_config = {margin = button_margin, label = RAYGUI_ICON_ROTATION_MATRIX, tooltip = button_tooltip}
button_data^ = {type = .AddRotation}
ui.same_line()
ui.element(.Button, button_dimensions, button_config, button_data)
button_data = new(UiElementData_Button, context.temp_allocator)
button_tooltip = fmt.ctprint("Add rotation\nmatrix", sep = "")
button_config = {margin = button_margin, label = RAYGUI_ICON_SKEW_MATRIX, tooltip = button_tooltip}
button_data^ = {type = .AddSkewMatrix}
ui.same_line()
ui.element(.Button, button_dimensions, button_config, button_data)
// TODO (synthas): Use raygui border theme color for consistency
// TODO (synthas): Padding and margin doesn't work here for some reason
ui.same_line()
ui.element(.Divider, divider_dimensions, divider_config)
play_button_label: cstring
button_data = new(UiElementData_Button, context.temp_allocator)
switch program.animation_state {
case .Ready:
button_config = {margin = button_margin, label = RAYGUI_ICON_PLAY, tooltip = "Play\nanimation"}
button_data^ = {type = .StartTransformation}
case .Paused:
button_config = {margin = button_margin, label = RAYGUI_ICON_PLAY, tooltip = "Resume\nanimation"}
button_data^ = {type = .ResumeTransformation}
case .Playing:
button_config = {margin = button_margin, label = RAYGUI_ICON_PAUSE, tooltip = "Pause\nanimation"}
button_data^ = {type = .PauseTransformation}
}
ui.same_line()
ui.element(.Button, button_dimensions, button_config, button_data)
button_config = {margin = button_margin, label = RAYGUI_ICON_RESET, tooltip = "Reset\nanimation"}
button_data = new(UiElementData_Button, context.temp_allocator)
button_data^ = {type = .ResetTransformation}
ui.same_line()
ui.element(.Button, button_dimensions, button_config, button_data)
button_config = {margin = button_margin, label = "1", tooltip = "Center\nanimation"}
button_data = new(UiElementData_Button, context.temp_allocator)
button_data^ = {type = .CenterView}
ui.same_line()
ui.element(.Button, button_dimensions, button_config, button_data)
ui.same_line()
ui.element(.Divider, divider_dimensions, divider_config)
slider_config: ui.ElementConfiguration
slider_data: ^UiElementData_Slider
slider_dimensions := ui.Dimensions {top_bar_button_width * 5.0, ui.Size_Percentage(1.0)}
slider_config = {margin = top_bar_element_margin * 2}
slider_data = new(UiElementData_Slider, context.temp_allocator)
slider_data^ = {
value = &program.animation.matrix_index,
max = f32(program.animation.matrix_count),
min = 0.0
}
ui.same_line()
ui.element(.Slider, slider_dimensions, slider_config, slider_data)
}
ui.container_end()
side_bar_container_config := ui.ElementConfiguration {margin = 4.0}
side_bar_container_data := new(UiElementData_Container, context.temp_allocator)
side_bar_container_data^ = {type = .Scroll, scroll = program.matrix_scroll}
matrix_container = ui.container_begin({ui.Size_Pixels(320.0), ui.Size_PercentageRemainder(1.0)}, side_bar_container_config, side_bar_container_data)
for i in 0..<program.matrix_count {
container_config := ui.ElementConfiguration{margin = 8.0, label = fmt.ctprintf("Matrix %d", i)}
container_dimensions := ui.Dimensions {ui.Size_Percentage(1.0), ui.Size_Pixels(192.0)}
mat := program.matrix_float_pool[i * 9 : i * 9 + 9]
value_strings := program.matrix_value_string_pool[i * 9 : i * 9 + 9]
ui_mat3(i, mat, value_strings, container_dimensions, container_config)
}
ui.container_end()
elements = ui.end()
return
}
program_handle_mouse :: proc(mouse_state: MouseState, top_bar_container, matrix_container: ^ui.Element) -> MouseState {
mouse := rl.GetMousePosition()
mouse_wheel := rl.GetMouseWheelMoveV()
world_to_grid_matrix := grid_world_to_grid_matrix(program.grid.zoom, program.grid.offset)
grid_to_world_matrix := linalg.inverse(world_to_grid_matrix)
mouse_state := mouse_state
state_label: switch mouse_state {
case .Hover:
if rect_has_point(rect2(matrix_container.area), mouse) {
mouse_state = .HoverMatrices
break state_label
}
if rect_has_point(rect2(top_bar_container.area), mouse) {
break state_label
}
if rl.IsMouseButtonPressed(.LEFT) {
for draggable in program.mouse_draggables {
switch draggable in draggable {
case MouseDraggable_Point:
circle_position := matrix3_transform_xy(grid_to_world_matrix, draggable.ref^)
if linalg.distance(mouse, circle_position) <= program.mouse_draggable_radius {
program.mouse_current_draggable = draggable
mouse_state = .DraggingDraggable
break state_label
}
case MouseDraggable_RectangleCornerData:
circle_position := matrix3_transform_xy(grid_to_world_matrix, draggable.corner_ref^)
if linalg.distance(mouse, circle_position) <= program.mouse_draggable_radius {
program.mouse_current_draggable = draggable
mouse_state = .DraggingDraggable
break state_label
}
case MouseDraggable_RectangleData:
corners_world := rectangle_corners_transform_mat3(grid_to_world_matrix, draggable.corners^)
rect := rect_from(corners_world.tl, corners_world.tr, corners_world.br, corners_world.bl)
if rect_has_point(rect, mouse) {
program.mouse_current_draggable = draggable
mouse_state = .DraggingDraggable
break state_label
}
}
}
mouse_state = .DraggingGrid
break state_label
}
screen_size := v2(program_screen_size())
grid_zoom_in_on(&program.grid, {0, 0, screen_size.x, screen_size.y}, rl.GetMousePosition(), mouse_wheel.y * 0.1 * program.grid_zoom_speed)
case .DraggingDraggable:
if !rl.IsMouseButtonDown(.LEFT) {
mouse_state = .Hover
break state_label
}
draggable := program.mouse_current_draggable
switch draggable in draggable {
case MouseDraggable_Point:
draggable.ref^ = matrix3_transform_xy(world_to_grid_matrix, mouse)
case MouseDraggable_RectangleCornerData:
position := matrix3_transform_xy(world_to_grid_matrix, mouse)
corners := rectangle_corners_move_corner(draggable.corners_ref^, position, draggable.corner)
draggable.corners_ref^ = corners
case MouseDraggable_RectangleData:
mouse_delta_grid := rl.GetMouseDelta() * grid_get_zoom(program.grid.zoom)
draggable.corners^ = rectangle_corners_add(draggable.corners^, mouse_delta_grid)
}
case .DraggingGrid:
program.grid.offset -= rl.GetMouseDelta() * grid_get_zoom(program.grid.zoom)
if !rl.IsMouseButtonDown(.LEFT) {
mouse_state = .Hover
break state_label
}
case .HoverMatrices:
program.matrix_scroll = max(0, program.matrix_scroll - mouse_wheel.y * program.matrix_scroll_speed)
if !rect_has_point(rect2(matrix_container.area), mouse) {
mouse_state = .Hover
break state_label
}
}
return mouse_state
}
program_render_ui_and_handle_focus :: proc(ctx: ^ui.Context, focus_element_id: ui.ElementId, font_style: FontStyle, elements: []ui.Element) -> (focus: ui.ElementId) {
tooltip_text: cstring
tooltip_position: v2
scissor_container: ^ui.Element
render_above: ui.Element
render_above.id = ui.element_id_invalid()
focus_element_id := focus_element_id
for &element in elements {
offset: v2
if scissor_container != nil {
if element.id.container_index < scissor_container.id.container_index {
rl.EndScissorMode()
scissor_container = nil
} else {
offset.y = -(cast(^UiElementData_Container)scissor_container.data).scroll
}
}
area := rect_translate(rl.Rectangle(element.area), offset)
color := rl.Color(element.color)
#partial switch element.type {
case .Container:
dim := rl.Color {0, 0, 0, 192}
if element.data != nil {
data := cast(^UiElementData_Container)element.data
switch data.type {
case .Normal:
rl.DrawRectangleRounded(area, 0.1, 4.0, dim)
rl.GuiGroupBox(area, element.label)
case .Matrix:
element_matrix_index := f32(data.matrix_index + 1)
animation_matrix_index := animation_get_eased_progress(program.animation)
matrix_animation_distance := element_matrix_index - animation_matrix_index
alpha := max(0.0, 1.0 - abs(matrix_animation_distance))
color := rl.Color{128, 255, 128, u8(alpha * 64.0)}
rl.DrawRectangleRec(area, color)
matrix_area := ui.rect_grow(ui.rect2(area), element.margin / 2.0)
tl, tr, br, bl := ui.rect_get_corners(matrix_area)
col := rl.WHITE
hook_length: f32 = 4.0
rl.DrawLineEx(tl, bl, data.thickness, col)
rl.DrawLineEx(tl, tl + V2_RIGHT * hook_length, data.thickness, col)
rl.DrawLineEx(bl, bl + V2_RIGHT * hook_length, data.thickness, col)
rl.DrawLineEx(tr, br, data.thickness, col)
rl.DrawLineEx(tr, tr + V2_LEFT * hook_length, data.thickness, col)
rl.DrawLineEx(br, br + V2_LEFT * hook_length, data.thickness, col)
case .Scroll:
rl.DrawRectangleRounded(area, 0.1, 4.0, dim)
rl.GuiGroupBox(area, element.label)
scissor_container = &element
rl.BeginScissorMode(**rect2_to_irect2(area))
}
} else {
rl.DrawRectangleRounded(area, 0.1, 4.0, dim)
rl.GuiGroupBox(area, element.label)
}
case .Button:
if len(element.tooltip) > 0 && rect_has_point(area, rl.GetMousePosition()) {
tooltip_text = element.tooltip
// TODO (synthas): implement keeping the rectangle within screen borders
tooltip_position = rl.GetMousePosition()
}
if rl.GuiButton(area, element.label) {
if element.data == nil do break
data := cast(^UiElementData_Button)element.data
switch data.type {
case .Nothing:
case .AddIdentity: program_add_identity_matrix()
case .AddTranslation: program_show_dialog(&program, .CreateTranslationMatrix)
case .AddScale: program_show_dialog(&program, .CreateScaleMatrix)
case .AddRotation: program_show_dialog(&program, .CreateRotationMatrix)
case .AddSkewMatrix: program_show_dialog(&program, .CreateSkewMatrix)
case .AddTranslationMatrixConfirm:
inputs := program.dialog_data.input_float_values
program_add_translation_matrix(inputs[0], inputs[1], inputs[2])
program.state = .Normal
case .AddScaleMatrixConfirm:
inputs := program.dialog_data.input_float_values
program_add_scalar_matrix(inputs[0], inputs[1], inputs[2])
program.state = .Normal
case .AddRotationMatrixConfirm:
program_add_rotation_matrix(program.dialog_data.input_float_values[0])
program.state = .Normal
case .AddSkewMatrixConfirm:
inputs := program.dialog_data.input_float_values
program_add_skew_matrix(inputs[0], inputs[1])
case .ExitDialog:
program.state = .Normal
case .StartTransformation:
if program.matrix_count > 0 {
program.animation_state = .Playing
program.animation.matrix_index = 0.0
}
case .PauseTransformation:
program.animation_state = .Paused
case .ResumeTransformation:
if animation_is_finished(program.animation) {
program.animation.matrix_index = 0.0
}
program.animation_state = .Playing
case .ResetTransformation:
program.animation.matrix_index = 0.0
case .ProjectSaveConfirm:
path := strings.string_from_null_terminated_ptr(&program.dialog_data.input_text_buffers[0][0], DIALOG_STATE_TEXT_INPUT_FIELD_SIZE)
if err := program_save_project(&program, path); err != nil {
program_show_dialog(&program, .Error, fmt.caprint(typeid_of(type_of(err)), ".", err))
} else {
program.state = .Normal
}
case .ProjectLoadConfirm:
path := strings.string_from_null_terminated_ptr(&program.dialog_data.input_text_buffers[0][0], DIALOG_STATE_TEXT_INPUT_FIELD_SIZE)
if err := program_load_project(&program, path); err != nil {
msg := fmt.caprint("Tried loading but got error: '", typeid_of(type_of(err)), ".", err, "'", sep = "")
program_show_dialog(&program, .Error, msg)
} else {
program.state = .Normal
}
case .MatrixDelete:
if data.target_matrix + 1 < program.matrix_count {
floats := program.matrix_float_pool
inputs := program.matrix_value_string_pool
amount := program.matrix_count - data.target_matrix
matrix_values_size := size_of(f32) * 9
matrix_inputs_size := size_of(InputFloatField) * 9
mem.copy(&floats[data.target_matrix * 9], &floats[data.target_matrix * 9 + 9], matrix_values_size * amount)
mem.copy(&inputs[data.target_matrix * 9][0], &inputs[data.target_matrix * 9 + 9][0], matrix_inputs_size * amount)
}
program.matrix_count = max(program.matrix_count - 1, 0)
case .MatrixMoveUp:
if data.target_matrix <= 0 do break;
matrix_move_to(program.matrix_float_pool, program.matrix_value_string_pool, data.target_matrix, data.target_matrix - 1)
case .MatrixMoveDown:
if data.target_matrix + 1 >= program.matrix_count do break;
matrix_move_to(program.matrix_float_pool, program.matrix_value_string_pool, data.target_matrix, data.target_matrix + 1)
case .CenterView:
// TODO (synthas): Could be improved to center the whole animation
// TODO (synthas): Reset zoom
program.grid.offset = animation_get_center(program.animation) - program_screen_size() * grid_get_zoom(program.grid.zoom) / 2.0
case .ProjectSave:
program_save_project_from_project_string_or_open_dialog(&program)
case .ProjectSaveAs:
program_show_dialog(&program, .SaveProject)
case .ProjectLoad:
program_show_dialog(&program, .LoadProject)
case .ProjectNew:
case .ResetGrid:
program.grid.offset = program_screen_size() / 2.0
program.grid.zoom = 1.0
program.grid.cell_size_px = 50.0
case .DismissError:
program.state = .Normal
}
if data.type in UiButtonRecalculateFinishGroup {
program.animation.matrix_count = program.matrix_count
}
}
case .Slider:
data := cast(^UiElementData_Slider)element.data
rl.GuiSlider(area, element.label, "", data.value, data.min, data.max)
case .InputFloat:
data := cast(^UiElementData_FloatInput)element.data
value_previous := data.value^
if rl.GuiValueBoxFloat(area, element.label, data.value_string, data.value, focus_element_id == element.id) == 1 {
focus_element_id = element.id
}
if value_previous != data.value^ && .UpdateMatrix in data.tag {
program.animation.matrix_count = program.matrix_count
}
case .InputText:
data := cast(^UiElementData_TextInput)element.data
if rl.GuiTextBox(area, data.str, i32(program.font_style.size), focus_element_id == element.id) {
focus_element_id = element.id
}
case .Label:
rl.DrawTextEx(font_style.font, element.label, rect_get_tl(area), font_style.size, font_style.spacing, color)
case .Divider:
rl.DrawRectangleRec(rect2(ui.get_element_outer_area(element)), color)
case .ToggleGroup:
data := cast(^UiElementData_ToggleGroup)element.data
rl.GuiToggleGroup(area, element.label, data.value)
case:
rl.DrawRectangleRec(area, rl.MAGENTA)
}
}
if scissor_container != nil {
rl.EndScissorMode()
scissor_container = nil
}
if len(tooltip_text) > 0 {
position := tooltip_position + program.ui_tooltip_offset
size := measure_text(tooltip_text, program.font_style)
bounds := rect_grow(rect_from(position, size), 4.0)
rl.DrawRectangleRec(bounds, rl.BLACK)
rl.DrawRectangleLinesEx(bounds, 1.0, rl.WHITE)
draw_multiline_text_centered(tooltip_text, position, program.font_style, rl.WHITE, context.temp_allocator)
}
return focus_element_id
}
ui_confirm_and_cancel_buttons :: proc(button_type_add: UiButtonType, margin: f32) {
button_data: ^UiElementData_Button
button_data = new(UiElementData_Button, context.temp_allocator)
button_data^ = {type = button_type_add}
ui.element(.Button, ui.dimensions_pixels(96.0, 32.0), {label = "Add", margin = margin}, button_data)
button_data = new(UiElementData_Button, context.temp_allocator)
button_data^ = {type = .ExitDialog}
ui.same_line()
ui.element(.Button, ui.dimensions_pixels(96.0, 32.0), {label = "Cancel", margin = margin}, button_data)
}
ui_measure_text :: proc(str: cstring, font_data: rawptr) -> ui.v2 {
style := cast(^FontStyle)font_data
return rl.MeasureTextEx(style.font, str, style.size, style.spacing)
}
ui_mat3 :: proc(idx: int, mat: []f32, value_strings: []InputFloatField, dimensions: ui.Dimensions, config: ui.ElementConfiguration, allocator := context.temp_allocator) {
ui.container_begin(dimensions, config)
defer ui.container_end()
button_config := ui.ElementConfiguration {margin = 4.0}
button_data: ^UiElementData_Button
button_config.label = RAYGUI_ICON_TRASH
button_data = new(UiElementData_Button, allocator)
button_data^ = {target_matrix = idx, type = .MatrixDelete}
ui.element(.Button, ui.dimensions_pixels(32.0), button_config, button_data)
button_config.label = RAYGUI_ICON_UP
button_data = new(UiElementData_Button, allocator)
button_data^ = {target_matrix = idx, type = .MatrixMoveUp}
ui.same_line()
ui.element(.Button, ui.dimensions_pixels(32.0), button_config, button_data)
button_config.label = RAYGUI_ICON_DOWN
button_data = new(UiElementData_Button, allocator)
button_data^ = {target_matrix = idx, type = .MatrixMoveDown}
ui.same_line()
ui.element(.Button, ui.dimensions_pixels(32.0), button_config, button_data)
matrix_container_dimensions := ui.Dimensions {ui.Size_Percentage(1.0), ui.Size_PercentageRemainder(1.0)}
matrix_container_config := ui.ElementConfiguration {margin = 4.0}
matrix_container_data := new(UiElementData_Container, allocator)
matrix_container_data^ = {type = .Matrix, thickness = 2.0, matrix_index = idx}
ui.container_begin(matrix_container_dimensions, matrix_container_config, matrix_container_data)
matrix_input_dimensions := ui.Dimensions {ui.Size_Percentage(1.0 / 3.0), ui.Size_Percentage(1.0 / 3.0)}
matrix_input_config := ui.ElementConfiguration {margin = 4.0}
#unroll for col in 0..<3 {
#unroll for row in 0..<3 {
data := new(UiElementData_FloatInput, allocator)
index := row * 3 + col
data^ = {value = &mat[index], value_string = cstring(&value_strings[index][0]), tag = {.UpdateMatrix}}
ui.element(.InputFloat, matrix_input_dimensions, matrix_input_config, data)
ui.same_line()
}
program.ui_context.same_line = false
}
ui.container_end()
}
ui_labeled_input_float_element :: proc(label: cstring, margin: f32, value: ^f32, value_string: ^InputFloatField, allocator := context.temp_allocator) -> ^ui.Element {
label := fmt.ctprintf("%s: ", label)
label_element := ui.element(.Label, {}, {label = label, color = ui.col(rl.WHITE), margin = margin})
dimensions := ui.Dimensions{ui.Size_Pixels(64.0), ui.dimensions_pixels(ui.rect_get_size(ui.get_element_outer_area(label_element^))).height}
ui.same_line()
input_data := new(UiElementData_FloatInput, context.temp_allocator)
input_data^ = {value = value, value_string = cstring(&value_string[0])}
return ui.element(.InputFloat, dimensions, {margin = margin}, input_data)
}
ui_labeled_input_text_element :: proc(label: cstring, margin: f32, str: []byte, allocator := context.temp_allocator) -> ^ui.Element {
label := fmt.ctprintf("%s: ", label)
label_element := ui.element(.Label, {}, {label = label, color = ui.col(rl.WHITE), margin = margin})
dimensions := ui.Dimensions{ui.Size_Pixels(64.0), ui.dimensions_pixels(ui.rect_get_size(ui.get_element_outer_area(label_element^))).height}
ui.same_line()
input_data := new(UiElementData_TextInput, context.temp_allocator)
input_data^ = {str = cstring(&str[0])}
return ui.element(.InputText, dimensions, {margin = margin}, input_data)
}